replicant-frameworks_native/include/utils
Kenny Root 111280a8de Use rand() for MinGW
The version of MinGW we use doesn't have nrand48() which is really lame,
but we need to use libutils in the Windows SDK.

Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
2011-06-15 20:55:49 -07:00
..
ashmem.h
Asset.h
AssetDir.h
AssetManager.h Runtime resource overlay, iteration 1. 2011-04-01 14:12:10 +02:00
Atomic.h
BackupHelpers.h
BitSet.h
BlobCache.h
BufferedTextOutput.h
ByteOrder.h
CallStack.h dump callstack on Surface use error 2010-12-10 15:37:48 -08:00
Compat.h
Debug.h
Endian.h
Errors.h
FileMap.h
Flattenable.h
Functor.h
GenerationCache.h
KeyedVector.h fix KeyedVector::replaceValueAt, which wouldn't even compile if used. 2009-04-10 20:27:25 -07:00
List.h
Log.h
Looper.h
misc.h
ObbFile.h
Pool.h
PropertyMap.h Add initial support for cursor-based pointing devices. 2010-12-29 13:19:53 -08:00
RefBase.h
ResourceTypes.h
SharedBuffer.h
Singleton.h
SortedVector.h
StopWatch.h
StreamingZipInflater.h
String8.h
String16.h
StringArray.h
StrongPointer.h
SystemClock.h
TextOutput.h
threads.h
Timers.h
Tokenizer.h
TypeHelpers.h
Unicode.h
Vector.h
VectorImpl.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.h
ZipFileRO.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
ZipUtils.h