replicant-frameworks_native/include/ui
Jeff Brown 882b0a59d8 Eliminate hw.keyboards system properties.
Stop using system properties to publish information about
the key character map path.  Instead, we can retrieve it
on demand by asking the window manager.

It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.

Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
2011-11-15 18:00:10 -08:00
..
egl frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h SurfaceFlinger: use the HWC gralloc usage bit 2011-08-22 14:56:29 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Eliminate hw.keyboards system properties. 2011-11-15 18:00:10 -08:00
InputTransport.h
Keyboard.h
KeyCharacterMap.h
KeycodeLabels.h
KeyLayoutMap.h Joystick tweaks. 2011-03-04 18:53:32 -08:00
PixelFormat.h
Point.h minor clean-up to Rect and Point. 2009-05-26 17:47:39 -07:00
PowerManager.h
Rect.h fix the float Rect in OpenGLRenderer to handle NANs 2011-09-19 16:50:07 -07:00
Region.h
VirtualKeyMap.h