replicant-frameworks_native/services/surfaceflinger/RenderEngine
Riley Andrews 6747be9fab Generate the SurfaceFlinger shader cache on initialization
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.

Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
2014-10-03 17:21:15 +00:00
..
Description.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Description.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLES11RenderEngine.h Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLES20RenderEngine.cpp Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLES20RenderEngine.h Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
ProgramCache.h Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
RenderEngine.cpp Build fix for size_t on 64bit. 2014-07-30 16:42:12 -07:00
RenderEngine.h Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00