replicant-frameworks_native/opengl/libs/GLES_CM/gl_api.in
Jesse Hall 3703f7f014 opengl: Update GLES headers and generate *.in from registry XML
Import GLES headers from Khronos SVN r26322:
https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api

There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.

There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below for a list.

Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.

Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:

- gltrace_api.{h,cpp} must be manually re-generated using
  tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)

New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync

New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices

Bug: 15028495
Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
2014-05-21 14:58:00 -07:00

433 lines
17 KiB
Plaintext

void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) {
CALL_GL_API(glAlphaFunc, func, ref);
}
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glClearColor, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthf)(GLfloat d) {
CALL_GL_API(glClearDepthf, d);
}
void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat * eqn) {
CALL_GL_API(glClipPlanef, p, eqn);
}
void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glColor4f, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
CALL_GL_API(glDepthRangef, n, f);
}
void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
CALL_GL_API(glFogf, pname, param);
}
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat * params) {
CALL_GL_API(glFogfv, pname, params);
}
void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glFrustumf, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat * equation) {
CALL_GL_API(glGetClipPlanef, plane, equation);
}
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
CALL_GL_API(glGetFloatv, pname, data);
}
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetLightfv, light, pname, params);
}
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetMaterialfv, face, pname, params);
}
void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexEnvfv, target, pname, params);
}
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
CALL_GL_API(glLightModelf, pname, param);
}
void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat * params) {
CALL_GL_API(glLightModelfv, pname, params);
}
void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
CALL_GL_API(glLightf, light, pname, param);
}
void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat * params) {
CALL_GL_API(glLightfv, light, pname, params);
}
void API_ENTRY(glLineWidth)(GLfloat width) {
CALL_GL_API(glLineWidth, width);
}
void API_ENTRY(glLoadMatrixf)(const GLfloat * m) {
CALL_GL_API(glLoadMatrixf, m);
}
void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
CALL_GL_API(glMaterialf, face, pname, param);
}
void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) {
CALL_GL_API(glMaterialfv, face, pname, params);
}
void API_ENTRY(glMultMatrixf)(const GLfloat * m) {
CALL_GL_API(glMultMatrixf, m);
}
void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
}
void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
CALL_GL_API(glNormal3f, nx, ny, nz);
}
void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glOrthof, l, r, b, t, n, f);
}
void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
CALL_GL_API(glPointParameterf, pname, param);
}
void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat * params) {
CALL_GL_API(glPointParameterfv, pname, params);
}
void API_ENTRY(glPointSize)(GLfloat size) {
CALL_GL_API(glPointSize, size);
}
void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
CALL_GL_API(glPolygonOffset, factor, units);
}
void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glRotatef, angle, x, y, z);
}
void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glScalef, x, y, z);
}
void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexEnvf, target, pname, param);
}
void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexEnvfv, target, pname, params);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glTranslatef, x, y, z);
}
void API_ENTRY(glActiveTexture)(GLenum texture) {
CALL_GL_API(glActiveTexture, texture);
}
void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) {
CALL_GL_API(glAlphaFuncx, func, ref);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
CALL_GL_API(glBindBuffer, target, buffer);
}
void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
CALL_GL_API(glBindTexture, target, texture);
}
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
void API_ENTRY(glClear)(GLbitfield mask) {
CALL_GL_API(glClear, mask);
}
void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glClearColorx, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthx)(GLfixed depth) {
CALL_GL_API(glClearDepthx, depth);
}
void API_ENTRY(glClearStencil)(GLint s) {
CALL_GL_API(glClearStencil, s);
}
void API_ENTRY(glClientActiveTexture)(GLenum texture) {
CALL_GL_API(glClientActiveTexture, texture);
}
void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed * equation) {
CALL_GL_API(glClipPlanex, plane, equation);
}
void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
CALL_GL_API(glColor4ub, red, green, blue, alpha);
}
void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glColor4x, red, green, blue, alpha);
}
void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
CALL_GL_API(glColorMask, red, green, blue, alpha);
}
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glColorPointer, size, type, stride, pointer);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
}
void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
}
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
CALL_GL_API(glDepthFunc, func);
}
void API_ENTRY(glDepthMask)(GLboolean flag) {
CALL_GL_API(glDepthMask, flag);
}
void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) {
CALL_GL_API(glDepthRangex, n, f);
}
void API_ENTRY(glDisable)(GLenum cap) {
CALL_GL_API(glDisable, cap);
}
void API_ENTRY(glDisableClientState)(GLenum array) {
CALL_GL_API(glDisableClientState, array);
}
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
CALL_GL_API(glEnable, cap);
}
void API_ENTRY(glEnableClientState)(GLenum array) {
CALL_GL_API(glEnableClientState, array);
}
void API_ENTRY(glFinish)(void) {
CALL_GL_API(glFinish);
}
void API_ENTRY(glFlush)(void) {
CALL_GL_API(glFlush);
}
void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogx, pname, param);
}
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glFogxv, pname, param);
}
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glFrustumx, l, r, b, t, n, f);
}
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
CALL_GL_API(glGetBooleanv, pname, data);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed * equation) {
CALL_GL_API(glGetClipPlanex, plane, equation);
}
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
CALL_GL_API(glGenTextures, n, textures);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed * params) {
CALL_GL_API(glGetFixedv, pname, params);
}
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
CALL_GL_API(glGetIntegerv, pname, data);
}
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetLightxv, light, pname, params);
}
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetMaterialxv, face, pname, params);
}
void API_ENTRY(glGetPointerv)(GLenum pname, void ** params) {
CALL_GL_API(glGetPointerv, pname, params);
}
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexEnviv, target, pname, params);
}
void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexEnvxv, target, pname, params);
}
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexParameterxv, target, pname, params);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
CALL_GL_API(glHint, target, mode);
}
GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
CALL_GL_API_RETURN(glIsBuffer, buffer);
}
GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
CALL_GL_API_RETURN(glIsEnabled, cap);
}
GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
CALL_GL_API_RETURN(glIsTexture, texture);
}
void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelx, pname, param);
}
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glLightModelxv, pname, param);
}
void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightx, light, pname, param);
}
void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed * params) {
CALL_GL_API(glLightxv, light, pname, params);
}
void API_ENTRY(glLineWidthx)(GLfixed width) {
CALL_GL_API(glLineWidthx, width);
}
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
void API_ENTRY(glLoadMatrixx)(const GLfixed * m) {
CALL_GL_API(glLoadMatrixx, m);
}
void API_ENTRY(glLogicOp)(GLenum opcode) {
CALL_GL_API(glLogicOp, opcode);
}
void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialx, face, pname, param);
}
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed * param) {
CALL_GL_API(glMaterialxv, face, pname, param);
}
void API_ENTRY(glMatrixMode)(GLenum mode) {
CALL_GL_API(glMatrixMode, mode);
}
void API_ENTRY(glMultMatrixx)(const GLfixed * m) {
CALL_GL_API(glMultMatrixx, m);
}
void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q);
}
void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3x, nx, ny, nz);
}
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glNormalPointer, type, stride, pointer);
}
void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glOrthox, l, r, b, t, n, f);
}
void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
CALL_GL_API(glPixelStorei, pname, param);
}
void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterx, pname, param);
}
void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed * params) {
CALL_GL_API(glPointParameterxv, pname, params);
}
void API_ENTRY(glPointSizex)(GLfixed size) {
CALL_GL_API(glPointSizex, size);
}
void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
CALL_GL_API(glPolygonOffsetx, factor, units);
}
void API_ENTRY(glPopMatrix)(void) {
CALL_GL_API(glPopMatrix);
}
void API_ENTRY(glPushMatrix)(void) {
CALL_GL_API(glPushMatrix);
}
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatex, angle, x, y, z);
}
void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
CALL_GL_API(glSampleCoverage, value, invert);
}
void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
CALL_GL_API(glSampleCoveragex, value, invert);
}
void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glScalex, x, y, z);
}
void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glScissor, x, y, width, height);
}
void API_ENTRY(glShadeModel)(GLenum mode) {
CALL_GL_API(glShadeModel, mode);
}
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
CALL_GL_API(glStencilFunc, func, ref, mask);
}
void API_ENTRY(glStencilMask)(GLuint mask) {
CALL_GL_API(glStencilMask, mask);
}
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexEnvi, target, pname, param);
}
void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvx, target, pname, param);
}
void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexEnviv, target, pname, params);
}
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexEnvxv, target, pname, params);
}
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexParameteri, target, pname, param);
}
void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterx, target, pname, param);
}
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexParameterxv, target, pname, params);
}
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatex, x, y, z);
}
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
}