replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 644bb2a29e [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL
(there are multiple bugs this should fix)

we now use the EGL_NATIVE_VISUAL_ID of a config to set
the ANativeWindow's format from eglCreateWindowSurface(),
this guarantees that the surface's format will match
whatever EGLConfig the user chose.

this should fix all current and future config/surface format
mismatch and allow users to easily select 32-bits surfaces.

Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b
2010-12-03 14:15:40 -08:00
..
egl_entries.in
egl.cpp [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL 2010-12-03 14:15:40 -08:00
getProcAddress.cpp
hooks.cpp
Loader.cpp
Loader.h