replicant-frameworks_native/libs/gui
Jamie Gennis 749172269a Quiet the SurfaceFlingerClient dequeueBuffer error.
This is a temporary WAR for the case where dequeueBuffer is called when
all the buffers owned by a SurfaceTexture are not available - either
they're the current texture buffer or the next one.  Currently, an error
is returned in that case, and this change just prevents that error from
being logged.  In the future this will be fixed to not return an error
in that case.

Bug: 3356050
Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
2011-01-28 12:08:18 -08:00
..
Android.mk Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
ISensorEventConnection.cpp
ISensorServer.cpp
ISurfaceTexture.cpp Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
Sensor.cpp
SensorChannel.cpp
SensorEventQueue.cpp
SensorManager.cpp
SurfaceTexture.cpp Implement SurfaceTexture frame-available callback. 2011-01-16 17:28:39 -08:00
SurfaceTextureClient.cpp Quiet the SurfaceFlingerClient dequeueBuffer error. 2011-01-28 12:08:18 -08:00