5aa3d79025
When querying switch state for a given device id, ensure that the device exposes the given switch in its capabilities, report AKEY_STATE_UNKNOWN otherwise. This fix a bug in InputManager that reports an incorrect switch state (down) when a device exposes at least one switch in its capabilites and another switch is queried. For example, this can leads in always reporting LID state open (SW_LID down) if only SW_HEADPHONE_INSERT is exposed in capabilities. Change-Id: I4e5265ec02af918c317673789e7948529842aa2d Signed-off-by: Michaël Burtin <mburtin@gmail.com> |
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.. | ||
egl | ||
android_native_buffer.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EGLUtils.h | ||
EventHub.h | ||
FramebufferNativeWindow.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
GraphicLog.h | ||
Input.h | ||
InputDispatcher.h | ||
InputManager.h | ||
InputReader.h | ||
InputTransport.h | ||
IOverlay.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
Overlay.h | ||
PixelFormat.h | ||
Point.h | ||
PowerManager.h | ||
Rect.h | ||
Region.h |