2327ffac7d
Change-Id: I00181029e80a2ba75320550c14e950fadbab8a64
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_SURFACETEXTURE_H
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#define ANDROID_GUI_SURFACETEXTURE_H
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#include <ui/GraphicBuffer.h>
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namespace android {
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struct SurfaceTexture {
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struct FrameAvailableListener : public virtual RefBase {};
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SurfaceTexture(GLuint, bool allowSynchronousMode = true) {}
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void updateTexImage() {}
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void decStrong(android::sp<android::SurfaceTexture>* const) {}
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void incStrong(android::sp<android::SurfaceTexture>* const) {}
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void getTransformMatrix(float mtx[16]) {}
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void setFrameAvailableListener(const sp<FrameAvailableListener>&) {}
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void setSynchronousMode(bool) {}
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GLenum getCurrentTextureTarget() const { return 0; }
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void setBufferCount(int bufferCount) {}
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sp<GraphicBuffer> getCurrentBuffer() const { return NULL; }
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};
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static sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> s;
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return s;
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}
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}
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#endif
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