/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_SURFACETEXTURE_H #define ANDROID_GUI_SURFACETEXTURE_H #include namespace android { struct SurfaceTexture { struct FrameAvailableListener : public virtual RefBase {}; SurfaceTexture(GLuint, bool allowSynchronousMode = true) {} void updateTexImage() {} void decStrong(android::sp* const) {} void incStrong(android::sp* const) {} void getTransformMatrix(float mtx[16]) {} void setFrameAvailableListener(const sp&) {} void setSynchronousMode(bool) {} GLenum getCurrentTextureTarget() const { return 0; } void setBufferCount(int bufferCount) {} sp getCurrentBuffer() const { return NULL; } }; static sp SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) { sp s; return s; } } #endif