replicant-frameworks_native/include/gui
Mathias Agopian 8e19c2e97e fix a crasher in SurfaceTexture::updateTexImage()
we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.

for extra safety we also catch the null pointer
in updateTexImage (which should  never happen) and return
an error.

Bug: 5111008

Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
2011-08-10 17:35:52 -07:00
..
ISensorEventConnection.h
ISensorServer.h
ISurfaceTexture.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Sensor.h 9-axis sensor fusion with Kalman filter 2011-05-27 17:04:55 -07:00
SensorChannel.h
SensorEventQueue.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
SensorManager.h
SurfaceTexture.h fix a crasher in SurfaceTexture::updateTexImage() 2011-08-10 17:35:52 -07:00
SurfaceTextureClient.h remove dead code and member variables. 2011-07-25 20:03:43 -07:00