replicant-frameworks_native/include/gui/CpuConsumer.h
Eino-Ville Talvala e41b318bc4 Add a BufferQueue CPU consumer.
Aimed for use cases where gralloc buffers need to be consumed by CPU
users, such as camera image data streams.

The CpuConsumer is a synchronous queue, which exposes raw pointers to
the underlying graphics buffers to applications. Multiple buffers may
be acquired at once, up to the limit set at time of construction.

Change-Id: If1d99f12471438e95a69696e40685948778055fd
2012-05-14 18:04:01 -07:00

143 lines
5.2 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_CPUCONSUMER_H
#define ANDROID_GUI_CPUCONSUMER_H
#include <gui/BufferQueue.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#define ANDROID_GRAPHICS_CPUCONSUMER_JNI_ID "mCpuConsumer"
namespace android {
/**
* CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
* access to the underlying gralloc buffers provided by BufferQueue. Multiple
* buffers may be acquired by it at once, to be used concurrently by the
* CpuConsumer owner. Sets gralloc usage flags to be software-read-only.
* This queue is synchronous by default.
*/
class CpuConsumer: public virtual RefBase,
protected BufferQueue::ConsumerListener
{
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. A new frame queued will always trigger the
// callback, whether the queue is empty or not.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
struct LockedBuffer {
uint8_t *data;
uint32_t width;
uint32_t height;
PixelFormat format;
uint32_t stride;
Rect crop;
uint32_t transform;
uint32_t scalingMode;
int64_t timestamp;
uint64_t frameNumber;
};
// Create a new CPU consumer. The maxLockedBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
CpuConsumer(uint32_t maxLockedBuffers);
virtual ~CpuConsumer();
// set the name of the CpuConsumer that will be used to identify it in
// log messages.
void setName(const String8& name);
// Gets the next graphics buffer from the producer and locks it for CPU use,
// filling out the passed-in locked buffer structure with the native pointer
// and metadata. Returns BAD_VALUE if no new buffer is available, and
// INVALID_OPERATION if the maximum number of buffers is already locked.
//
// Only a fixed number of buffers can be locked at a time, determined by the
// construction-time maxLockedBuffers parameter. If INVALID_OPERATION is
// returned by lockNextBuffer, then old buffers must be returned to the queue
// by calling unlockBuffer before more buffers can be acquired.
status_t lockNextBuffer(LockedBuffer *nativeBuffer);
// Returns a locked buffer to the queue, allowing it to be reused. Since
// only a fixed number of buffers may be locked at a time, old buffers must
// be released by calling unlockBuffer to ensure new buffers can be acquired by
// lockNextBuffer.
status_t unlockBuffer(const LockedBuffer &nativeBuffer);
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
sp<ISurfaceTexture> getProducerInterface() const { return mBufferQueue; }
protected:
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the CpuConsumer of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// Free local buffer state
status_t freeBufferLocked(int buf);
// Maximum number of buffers that can be locked at a time
uint32_t mMaxLockedBuffers;
// mName is a string used to identify the SurfaceTexture in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// Underlying buffer queue
sp<BufferQueue> mBufferQueue;
// Array for caching buffers from the buffer queue
sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
// Array for tracking pointers passed to the consumer, matching the
// mBufferSlot indexing
void *mBufferPointers[BufferQueue::NUM_BUFFER_SLOTS];
// Count of currently locked buffers
uint32_t mCurrentLockedBuffers;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of CpuConsumer objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
} // namespace android
#endif // ANDROID_GUI_CPUCONSUMER_H