e41b318bc4
Aimed for use cases where gralloc buffers need to be consumed by CPU users, such as camera image data streams. The CpuConsumer is a synchronous queue, which exposes raw pointers to the underlying graphics buffers to applications. Multiple buffers may be acquired at once, up to the limit set at time of construction. Change-Id: If1d99f12471438e95a69696e40685948778055fd
143 lines
5.2 KiB
C++
143 lines
5.2 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_CPUCONSUMER_H
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#define ANDROID_GUI_CPUCONSUMER_H
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#include <gui/BufferQueue.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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#define ANDROID_GRAPHICS_CPUCONSUMER_JNI_ID "mCpuConsumer"
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namespace android {
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/**
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* CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
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* access to the underlying gralloc buffers provided by BufferQueue. Multiple
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* buffers may be acquired by it at once, to be used concurrently by the
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* CpuConsumer owner. Sets gralloc usage flags to be software-read-only.
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* This queue is synchronous by default.
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*/
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class CpuConsumer: public virtual RefBase,
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protected BufferQueue::ConsumerListener
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{
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public:
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struct FrameAvailableListener : public virtual RefBase {
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// onFrameAvailable() is called each time an additional frame becomes
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// available for consumption. A new frame queued will always trigger the
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// callback, whether the queue is empty or not.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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};
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struct LockedBuffer {
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uint8_t *data;
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uint32_t width;
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uint32_t height;
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PixelFormat format;
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uint32_t stride;
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Rect crop;
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uint32_t transform;
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uint32_t scalingMode;
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int64_t timestamp;
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uint64_t frameNumber;
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};
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// Create a new CPU consumer. The maxLockedBuffers parameter specifies
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// how many buffers can be locked for user access at the same time.
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CpuConsumer(uint32_t maxLockedBuffers);
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virtual ~CpuConsumer();
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// set the name of the CpuConsumer that will be used to identify it in
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// log messages.
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void setName(const String8& name);
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// Gets the next graphics buffer from the producer and locks it for CPU use,
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// filling out the passed-in locked buffer structure with the native pointer
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// and metadata. Returns BAD_VALUE if no new buffer is available, and
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// INVALID_OPERATION if the maximum number of buffers is already locked.
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//
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// Only a fixed number of buffers can be locked at a time, determined by the
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// construction-time maxLockedBuffers parameter. If INVALID_OPERATION is
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// returned by lockNextBuffer, then old buffers must be returned to the queue
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// by calling unlockBuffer before more buffers can be acquired.
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status_t lockNextBuffer(LockedBuffer *nativeBuffer);
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// Returns a locked buffer to the queue, allowing it to be reused. Since
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// only a fixed number of buffers may be locked at a time, old buffers must
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// be released by calling unlockBuffer to ensure new buffers can be acquired by
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// lockNextBuffer.
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status_t unlockBuffer(const LockedBuffer &nativeBuffer);
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// setFrameAvailableListener sets the listener object that will be notified
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// when a new frame becomes available.
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void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
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sp<ISurfaceTexture> getProducerInterface() const { return mBufferQueue; }
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protected:
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// Implementation of the BufferQueue::ConsumerListener interface. These
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// calls are used to notify the CpuConsumer of asynchronous events in the
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// BufferQueue.
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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private:
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// Free local buffer state
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status_t freeBufferLocked(int buf);
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// Maximum number of buffers that can be locked at a time
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uint32_t mMaxLockedBuffers;
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// mName is a string used to identify the SurfaceTexture in log messages.
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// It can be set by the setName method.
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String8 mName;
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// mFrameAvailableListener is the listener object that will be called when a
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// new frame becomes available. If it is not NULL it will be called from
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// queueBuffer.
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sp<FrameAvailableListener> mFrameAvailableListener;
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// Underlying buffer queue
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sp<BufferQueue> mBufferQueue;
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// Array for caching buffers from the buffer queue
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sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
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// Array for tracking pointers passed to the consumer, matching the
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// mBufferSlot indexing
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void *mBufferPointers[BufferQueue::NUM_BUFFER_SLOTS];
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// Count of currently locked buffers
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uint32_t mCurrentLockedBuffers;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of CpuConsumer objects. It must be locked whenever the
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// member variables are accessed.
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mutable Mutex mMutex;
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};
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} // namespace android
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#endif // ANDROID_GUI_CPUCONSUMER_H
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