replicant-frameworks_native/opengl/libs/GLES2_dbg/src/header.h
David Li 85f33a7168 GLES2Debugger: Make command exchange async to improve performance.
In message loop, use select to check for available commands from client,
 rather than always expecting commands in eglSwapBuffers.

Change-Id: Ifc34dd77c2528c8b9c71f594e3eda4f93400cd2b
Signed-off-by: David Li <davidxli@google.com>
2011-03-11 11:09:09 -08:00

132 lines
4.5 KiB
C++

/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <errno.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cutils/log.h>
#include <utils/Timers.h>
#include <../../../libcore/include/StaticAssert.h>
#define EGL_TRACE 1
#include "hooks.h"
#include "glesv2dbg.h"
#define GL_ENTRY(_r, _api, ...) _r Debug_##_api ( __VA_ARGS__ );
#include "glesv2dbg_functions.h"
#include "debugger_message.pb.h"
using namespace android;
using namespace com::android;
#define API_ENTRY(_api) Debug_##_api
#ifndef __location__
#define __HIERALLOC_STRING_0__(s) #s
#define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s)
#define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__)
#define __location__ __FILE__ ":" __HIERALLOC_STRING_2__
#endif
#undef assert
#define assert(expr) if (!(expr)) { LOGD("\n*\n*\n* assert: %s at %s \n*\n*", #expr, __location__); int * x = 0; *x = 5; }
//#undef LOGD
//#define LOGD(...)
namespace android
{
struct DbgContext {
const unsigned version; // 0 is GLES1, 1 is GLES2
const gl_hooks_t * const hooks;
const unsigned MAX_VERTEX_ATTRIBS;
struct VertexAttrib {
GLenum type; // element data type
unsigned size; // number of data per element
unsigned stride; // calculated number of bytes between elements
const void * ptr;
unsigned elemSize; // calculated number of bytes per element
GLuint buffer; // buffer name
GLboolean normalized : 1;
GLboolean enabled : 1;
VertexAttrib() : type(0), size(0), stride(0), ptr(NULL), elemSize(0),
buffer(0), normalized(0), enabled(0) {}
} * vertexAttribs;
bool hasNonVBOAttribs; // whether any enabled vertexAttrib is user pointer
struct VBO {
const GLuint name;
const GLenum target;
VBO * next;
void * data; // malloc/free
unsigned size; // in bytes
VBO(const GLuint name, const GLenum target, VBO * head) : name(name),
target(target), next(head), data(NULL), size(0) {}
} * indexBuffers; // linked list of all index buffers
VBO * indexBuffer; // currently bound index buffer
GLuint program;
unsigned maxAttrib; // number of slots used by program
DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS);
~DbgContext();
void Fetch(const unsigned index, std::string * const data) const;
void glUseProgram(GLuint program);
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
void glBindBuffer(GLenum target, GLuint buffer);
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
void glDeleteBuffers(GLsizei n, const GLuint *buffers);
};
DbgContext * getDbgContextThreadSpecific();
#define DBGCONTEXT(ctx) DbgContext * const ctx = getDbgContextThreadSpecific();
struct FunctionCall {
virtual const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) = 0;
virtual ~FunctionCall() {}
};
// move these into DbgContext as static
extern bool capture;
extern int timeMode; // SYSTEM_TIME_
extern int clientSock, serverSock;
unsigned GetBytesPerPixel(const GLenum format, const GLenum type);
// every Debug_gl* function calls this to send message to client and possibly receive commands
int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
const bool expectResponse, const glesv2debugger::Message_Function function);
void Receive(glesv2debugger::Message & cmd);
float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd);
void SetProp(const glesv2debugger::Message & cmd);
}; // namespace android {