replicant-frameworks_native/include/ui
Mathias Agopian f10d7fde03 added native_window_set_buffer_count()
this method can be used to change the number of buffers
associated to a native window. the default is two.

Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
2010-05-21 14:34:32 -07:00
..
egl added native_window_set_buffer_count() 2010-05-21 14:34:32 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h
FramebufferNativeWindow.h
GraphicBuffer.h remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Point.h
Rect.h
Region.h Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00