replicant-frameworks_native/libs/gui/SurfaceTexture.cpp
Daniel Lam 9abe1ebc95 Fixed disconnect bug in SurfaceTexture
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released.  Additionally
fixed similar bug with setBufferCount.  Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
2012-04-02 14:55:01 -07:00

797 lines
25 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTexture"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <hardware/hardware.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceTexture.h>
#include <private/gui/ComposerService.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include <utils/Trace.h>
// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
// waiting for the GL reads for the buffer being dequeued to complete before
// allowing the buffer to be dequeued.
#ifdef USE_FENCE_SYNC
#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
#endif
#endif
// Macros for including the SurfaceTexture name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
namespace android {
// Transform matrices
static float mtxIdentity[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
static float mtxFlipH[16] = {
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1,
};
static float mtxFlipV[16] = {
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static float mtxRot90[16] = {
0, 1, 0, 0,
-1, 0, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1,
};
static float mtxRot180[16] = {
-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
1, 1, 0, 1,
};
static float mtxRot270[16] = {
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static void mtxMul(float out[16], const float a[16], const float b[16]);
// Get an ID that's unique within this process.
static int32_t createProcessUniqueId() {
static volatile int32_t globalCounter = 0;
return android_atomic_inc(&globalCounter);
}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
mCurrentTransform(0),
mCurrentTimestamp(0),
mTexName(tex),
#ifdef USE_FENCE_SYNC
mUseFenceSync(useFenceSync),
#else
mUseFenceSync(false),
#endif
mTexTarget(texTarget),
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
mAbandoned(false),
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
mAttached(true)
{
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("SurfaceTexture");
if (bufferQueue == 0) {
ST_LOGV("Creating a new BufferQueue");
mBufferQueue = new BufferQueue(allowSynchronousMode);
}
else {
mBufferQueue = bufferQueue;
}
memcpy(mCurrentTransformMatrix, mtxIdentity,
sizeof(mCurrentTransformMatrix));
// Note that we can't create an sp<...>(this) in a ctor that will not keep a
// reference once the ctor ends, as that would cause the refcount of 'this'
// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
// that's what we create.
wp<BufferQueue::ConsumerListener> listener;
sp<BufferQueue::ConsumerListener> proxy;
listener = static_cast<BufferQueue::ConsumerListener*>(this);
proxy = new BufferQueue::ProxyConsumerListener(listener);
status_t err = mBufferQueue->consumerConnect(proxy);
if (err != NO_ERROR) {
ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
strerror(-err), err);
} else {
mBufferQueue->setConsumerName(mName);
}
}
SurfaceTexture::~SurfaceTexture() {
ST_LOGV("~SurfaceTexture");
abandon();
}
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
return mBufferQueue->setBufferCountServer(bufferCount);
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
Mutex::Autolock lock(mMutex);
return mBufferQueue->setDefaultBufferSize(w, h);
}
status_t SurfaceTexture::updateTexImage() {
ATRACE_CALL();
ST_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
status_t err = NO_ERROR;
if (mAbandoned) {
ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
return NO_INIT;
}
if (!mAttached) {
ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
"ES context");
return INVALID_OPERATION;
}
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
dpy == EGL_NO_DISPLAY) {
ST_LOGE("updateTexImage: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
ctx == EGL_NO_CONTEXT) {
ST_LOGE("updateTexImage: invalid current EGLContext");
return INVALID_OPERATION;
}
mEglDisplay = dpy;
mEglContext = ctx;
BufferQueue::BufferItem item;
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (mBufferQueue->acquireBuffer(&item) == NO_ERROR) {
int buf = item.mBuf;
// This buffer was newly allocated, so we need to clean up on our side
if (item.mGraphicBuffer != NULL) {
mEGLSlots[buf].mGraphicBuffer = 0;
if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
}
mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
}
// Update the GL texture object.
EGLImageKHR image = mEGLSlots[buf].mEglImage;
if (image == EGL_NO_IMAGE_KHR) {
if (item.mGraphicBuffer == 0) {
ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
return BAD_VALUE;
}
image = createImage(dpy, item.mGraphicBuffer);
mEGLSlots[buf].mEglImage = image;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
return UNKNOWN_ERROR;
}
}
GLint error;
while ((error = glGetError()) != GL_NO_ERROR) {
ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
}
glBindTexture(mTexTarget, mTexName);
glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
status_t err = OK;
while ((error = glGetError()) != GL_NO_ERROR) {
ST_LOGE("updateTexImage: error binding external texture image %p "
"(slot %d): %#04x", image, buf, error);
err = UNKNOWN_ERROR;
}
if (err == OK) {
err = syncForReleaseLocked(dpy);
}
if (err != OK) {
// Release the buffer we just acquired. It's not safe to
// release the old buffer, so instead we just drop the new frame.
mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
return err;
}
ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture,
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
// release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy, mEGLSlots[mCurrentTexture].mFence);
mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
if (status == BufferQueue::STALE_BUFFER_SLOT) {
freeBufferLocked(mCurrentTexture);
} else if (status != OK) {
ST_LOGE("updateTexImage: released invalid buffer");
err = status;
}
}
// Update the SurfaceTexture state.
mCurrentTexture = buf;
mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;
mCurrentTimestamp = item.mTimestamp;
computeCurrentTransformMatrix();
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(mTexTarget, mTexName);
}
return err;
}
status_t SurfaceTexture::detachFromContext() {
ATRACE_CALL();
ST_LOGV("detachFromContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("detachFromContext: abandoned SurfaceTexture");
return NO_INIT;
}
if (!mAttached) {
ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
"context");
return INVALID_OPERATION;
}
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
ST_LOGE("detachFromContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
ST_LOGE("detachFromContext: invalid current EGLContext");
return INVALID_OPERATION;
}
if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
status_t err = syncForReleaseLocked(dpy);
if (err != OK) {
return err;
}
glDeleteTextures(1, &mTexName);
}
mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT;
mAttached = false;
return OK;
}
status_t SurfaceTexture::attachToContext(GLuint tex) {
ATRACE_CALL();
ST_LOGV("attachToContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("attachToContext: abandoned SurfaceTexture");
return NO_INIT;
}
if (mAttached) {
ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
"context");
return INVALID_OPERATION;
}
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (dpy == EGL_NO_DISPLAY) {
ST_LOGE("attachToContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (ctx == EGL_NO_CONTEXT) {
ST_LOGE("attachToContext: invalid current EGLContext");
return INVALID_OPERATION;
}
// We need to bind the texture regardless of whether there's a current
// buffer.
glBindTexture(mTexTarget, tex);
if (mCurrentTextureBuf != NULL) {
// If the current buffer is no longer associated with a slot, then it
// doesn't have an EGLImage. In that case we create one now, but we also
// destroy it once we've used it to attach the buffer to the OpenGL ES
// texture.
bool imageNeedsDestroy = false;
EGLImageKHR image = EGL_NO_IMAGE_KHR;
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
image = mEGLSlots[mCurrentTexture].mEglImage;
imageNeedsDestroy = false;
} else {
image = createImage(dpy, mCurrentTextureBuf);
if (image == EGL_NO_IMAGE_KHR) {
return UNKNOWN_ERROR;
}
imageNeedsDestroy = true;
}
// Attach the current buffer to the GL texture.
glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
GLint error;
status_t err = OK;
while ((error = glGetError()) != GL_NO_ERROR) {
ST_LOGE("attachToContext: error binding external texture image %p "
"(slot %d): %#04x", image, mCurrentTexture, error);
err = UNKNOWN_ERROR;
}
if (imageNeedsDestroy) {
eglDestroyImageKHR(dpy, image);
}
if (err != OK) {
return err;
}
}
mEglDisplay = dpy;
mEglContext = ctx;
mTexName = tex;
mAttached = true;
return OK;
}
status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
ST_LOGV("syncForReleaseLocked");
if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
if (fence != EGL_NO_SYNC_KHR) {
// There is already a fence for the current slot. We need to wait
// on that before replacing it with another fence to ensure that all
// outstanding buffer accesses have completed before the producer
// accesses it.
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
if (result == EGL_FALSE) {
ST_LOGE("syncForReleaseLocked: error waiting for previous "
"fence: %#x", eglGetError());
return UNKNOWN_ERROR;
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
"fence");
return TIMED_OUT;
}
eglDestroySyncKHR(dpy, fence);
}
// Create a fence for the outstanding accesses in the current OpenGL ES
// context.
fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
if (fence == EGL_NO_SYNC_KHR) {
ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
mEGLSlots[mCurrentTexture].mFence = fence;
}
return OK;
}
bool SurfaceTexture::isExternalFormat(uint32_t format)
{
switch (format) {
// supported YUV formats
case HAL_PIXEL_FORMAT_YV12:
// Legacy/deprecated YUV formats
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
return true;
}
// Any OEM format needs to be considered
if (format>=0x100 && format<=0x1FF)
return true;
return false;
}
GLenum SurfaceTexture::getCurrentTextureTarget() const {
return mTexTarget;
}
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
Mutex::Autolock lock(mMutex);
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
}
void SurfaceTexture::computeCurrentTransformMatrix() {
ST_LOGV("computeCurrentTransformMatrix");
float xform[16];
for (int i = 0; i < 16; i++) {
xform[i] = mtxIdentity[i];
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
float result[16];
mtxMul(result, xform, mtxFlipH);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
float result[16];
mtxMul(result, xform, mtxFlipV);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
float result[16];
mtxMul(result, xform, mtxRot90);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
sp<GraphicBuffer>& buf(mCurrentTextureBuf);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
// may need to shrink it by 2 texels in each direction. Normally this
// would just need to take 1/2 a texel off each end, but because the
// chroma channels will likely be subsampled we need to chop off a whole
// texel. This will cause artifacts if someone does nearest sampling
// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
// accomodate the bilinear and nearest sampling uses.
//
// If nearest sampling turns out to be a desirable usage of these
// textures then we could add the ability to switch a SurfaceTexture to
// nearest-mode. Preferably, however, the image producers (video
// decoder, camera, etc.) would simply not use a crop rectangle (or at
// least not tell the framework about it) so that the GPU can do the
// correct edge behavior.
int xshrink = 0, yshrink = 0;
if (mCurrentCrop.left > 0) {
tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
xshrink++;
} else {
tx = 0.0f;
}
if (mCurrentCrop.right < int32_t(buf->getWidth())) {
xshrink++;
}
if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
float(buf->getHeight());
yshrink++;
} else {
ty = 0.0f;
}
if (mCurrentCrop.top > 0) {
yshrink++;
}
sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
} else {
tx = 0.0f;
ty = 0.0f;
sx = 1.0f;
sy = 1.0f;
}
float crop[16] = {
sx, 0, 0, 0,
0, sy, 0, 0,
0, 0, 1, 0,
tx, ty, 0, 1,
};
float mtxBeforeFlipV[16];
mtxMul(mtxBeforeFlipV, crop, xform);
// SurfaceFlinger expects the top of its window textures to be at a Y
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
// want to expose this to applications, however, so we must add an
// additional vertical flip to the transform after all the other transforms.
mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
}
nsecs_t SurfaceTexture::getTimestamp() {
ST_LOGV("getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
ST_LOGE("error creating EGLImage: %#x", error);
}
return image;
}
sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex);
return mCurrentTextureBuf;
}
Rect SurfaceTexture::getCurrentCrop() const {
Mutex::Autolock lock(mMutex);
return mCurrentCrop;
}
uint32_t SurfaceTexture::getCurrentTransform() const {
Mutex::Autolock lock(mMutex);
return mCurrentTransform;
}
uint32_t SurfaceTexture::getCurrentScalingMode() const {
Mutex::Autolock lock(mMutex);
return mCurrentScalingMode;
}
bool SurfaceTexture::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
return mBufferQueue->isSynchronousMode();
}
void SurfaceTexture::freeBufferLocked(int slotIndex) {
ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
mEGLSlots[slotIndex].mGraphicBuffer = 0;
if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
}
if (mEGLSlots[slotIndex].mEglImage != EGL_NO_IMAGE_KHR) {
EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
if (img != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEglDisplay, img);
}
mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
}
}
void SurfaceTexture::abandon() {
ST_LOGV("abandon");
Mutex::Autolock lock(mMutex);
if (!mAbandoned) {
mAbandoned = true;
mCurrentTextureBuf.clear();
// destroy all egl buffers
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
// disconnect from the BufferQueue
mBufferQueue->consumerDisconnect();
mBufferQueue.clear();
}
}
void SurfaceTexture::setName(const String8& name) {
Mutex::Autolock _l(mMutex);
mName = name;
mBufferQueue->setConsumerName(name);
}
status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
return mBufferQueue->setDefaultBufferFormat(defaultFormat);
}
status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
return mBufferQueue->setConsumerUsageBits(usage);
}
status_t SurfaceTexture::setTransformHint(uint32_t hint) {
Mutex::Autolock lock(mMutex);
return mBufferQueue->setTransformHint(hint);
}
// Used for refactoring BufferQueue from SurfaceTexture
// Should not be in final interface once users of SurfaceTexture are clean up.
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
Mutex::Autolock lock(mMutex);
return mBufferQueue->setSynchronousMode(enabled);
}
// Used for refactoring, should not be in final interface
sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
Mutex::Autolock lock(mMutex);
return mBufferQueue;
}
// Used for refactoring, should not be in final interface
status_t SurfaceTexture::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
Mutex::Autolock lock(mMutex);
return mBufferQueue->connect(api, outWidth, outHeight, outTransform);
}
void SurfaceTexture::onFrameAvailable() {
ST_LOGV("onFrameAvailable");
sp<FrameAvailableListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
listener = mFrameAvailableListener;
}
if (listener != NULL) {
ST_LOGV("actually calling onFrameAvailable");
listener->onFrameAvailable();
}
}
void SurfaceTexture::onBuffersReleased() {
ST_LOGV("onBuffersReleased");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// Nothing to do if we're already abandoned.
return;
}
uint32_t mask = 0;
mBufferQueue->getReleasedBuffers(&mask);
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
if (mask & (1 << i)) {
freeBufferLocked(i);
}
}
}
void SurfaceTexture::dump(String8& result) const
{
char buffer[1024];
dump(result, "", buffer, 1024);
}
void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
int(mAbandoned));
result.append(buffer);
snprintf(buffer, SIZE,
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
mCurrentTransform, mCurrentTexture
);
result.append(buffer);
if (!mAbandoned) {
mBufferQueue->dump(result, prefix, buffer, SIZE);
}
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {
out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
}
}; // namespace android