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Jamie Gennis 28ef8d7911 EGL: add GPU frame completion tracing
This change adds a debug option to EGL to use an EGLSyncKHR each frame to
determine when the GPU finishes rendering the frame.

Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a
2012-04-06 09:23:13 -07:00
build
cmds move dumpstate and dumpsys from frameworks/base to frameworks/native 2012-03-26 12:39:26 -07:00
data/etc move hardware feature definitions 2012-03-26 16:30:59 -07:00
include Merge "Fixed disconnect bug in SurfaceTexture" 2012-04-06 09:05:49 -07:00
libs Merge "Fixed disconnect bug in SurfaceTexture" 2012-04-06 09:05:49 -07:00
opengl EGL: add GPU frame completion tracing 2012-04-06 09:23:13 -07:00
services SurfaceFlinger now uses the new VSYNC HAL API. 2012-04-04 19:01:20 -07:00
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