replicant-frameworks_native/opengl/libs
Jesse Hall 6cb7d3dc9f opengl: Regenerate code with ES 3.1 and new extensions
Enable ES 3.1 generation in glgen.py, and regenerate everything to add
support for that as well as these new extensions in the registry:
- EXT_copy_image
- EXT_draw_buffers_indexed
- EXT_geometry_shader
- EXT_gpu_shader5
- EXT_primitive_bounding_box
- EXT_shader_implicit_conversions
- EXT_shader_io_blocks
- EXT_tessellation_shader
- EXT_texture_border_clamp
- EXT_texture_buffer
- EXT_texture_cube_map_array
- EXT_texture_view

Bug: 15028495
Change-Id: I35acb473cba2433b9aeb95d1b8bfbdcfadf22532
2014-05-19 12:54:05 -07:00
..
EGL
ETC1
GLES2 opengl: Regenerate code with ES 3.1 and new extensions 2014-05-19 12:54:05 -07:00
GLES_CM
GLES_trace opengl: Regenerate code with ES 3.1 and new extensions 2014-05-19 12:54:05 -07:00
tools
Android.mk
egl_impl.h
entries.in opengl: Regenerate code with ES 3.1 and new extensions 2014-05-19 12:54:05 -07:00
enums.in opengl: Regenerate code with ES 3.1 and new extensions 2014-05-19 12:54:05 -07:00
glestrace.h
hooks.h opengl: Regenerate code with ES 3.1 and new extensions 2014-05-19 12:54:05 -07:00
trace.in opengl: Regenerate code with ES 3.1 and new extensions 2014-05-19 12:54:05 -07:00