4297734c11
it's safer this way because this object owns an EGLSurface which cannot be easily reference-counted. it also gives us the ability to sub-class it, which we might want to do soon. Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
785 lines
27 KiB
C++
785 lines
27 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <math.h>
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#include <cutils/compiler.h>
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#include <cutils/native_handle.h>
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#include <cutils/properties.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <utils/Trace.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/PixelFormat.h>
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#include <gui/Surface.h>
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#include "clz.h"
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#include "DisplayDevice.h"
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#include "GLExtensions.h"
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#include "Layer.h"
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#include "SurfaceFlinger.h"
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#include "SurfaceTextureLayer.h"
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#include "DisplayHardware/HWComposer.h"
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#define DEBUG_RESIZE 0
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namespace android {
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// ---------------------------------------------------------------------------
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Layer::Layer(SurfaceFlinger* flinger,
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DisplayID display, const sp<Client>& client)
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: LayerBaseClient(flinger, display, client),
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mTextureName(-1U),
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mQueuedFrames(0),
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mCurrentTransform(0),
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mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mCurrentOpacity(true),
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mRefreshPending(false),
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mFrameLatencyNeeded(false),
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mFrameLatencyOffset(0),
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mFormat(PIXEL_FORMAT_NONE),
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mGLExtensions(GLExtensions::getInstance()),
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mOpaqueLayer(true),
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mSecure(false),
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mProtectedByApp(false)
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{
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mCurrentCrop.makeInvalid();
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glGenTextures(1, &mTextureName);
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}
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void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface* layer) {
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if (layer) {
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mSurfaceTexture->setReleaseFence(layer->getAndResetReleaseFenceFd());
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}
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}
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void Layer::onFirstRef()
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{
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LayerBaseClient::onFirstRef();
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struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
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FrameQueuedListener(Layer* layer) : mLayer(layer) { }
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private:
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wp<Layer> mLayer;
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virtual void onFrameAvailable() {
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sp<Layer> that(mLayer.promote());
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if (that != 0) {
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that->onFrameQueued();
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}
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}
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};
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// Creates a custom BufferQueue for SurfaceTexture to use
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sp<BufferQueue> bq = new SurfaceTextureLayer();
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mSurfaceTexture = new SurfaceTexture(mTextureName, true,
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GL_TEXTURE_EXTERNAL_OES, false, bq);
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mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
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mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
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mSurfaceTexture->setSynchronousMode(true);
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#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
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#warning "disabling triple buffering"
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mSurfaceTexture->setBufferCountServer(2);
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#else
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mSurfaceTexture->setBufferCountServer(3);
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#endif
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}
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Layer::~Layer()
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{
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mFlinger->deleteTextureAsync(mTextureName);
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}
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void Layer::onFrameQueued() {
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android_atomic_inc(&mQueuedFrames);
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mFlinger->signalLayerUpdate();
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}
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// called with SurfaceFlinger::mStateLock as soon as the layer is entered
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// in the purgatory list
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void Layer::onRemoved()
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{
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mSurfaceTexture->abandon();
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}
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void Layer::setName(const String8& name) {
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LayerBase::setName(name);
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mSurfaceTexture->setName(name);
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}
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sp<ISurface> Layer::createSurface()
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{
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class BSurface : public BnSurface, public LayerCleaner {
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wp<const Layer> mOwner;
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virtual sp<ISurfaceTexture> getSurfaceTexture() const {
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sp<ISurfaceTexture> res;
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sp<const Layer> that( mOwner.promote() );
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if (that != NULL) {
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res = that->mSurfaceTexture->getBufferQueue();
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}
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return res;
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}
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public:
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BSurface(const sp<SurfaceFlinger>& flinger,
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const sp<Layer>& layer)
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: LayerCleaner(flinger, layer), mOwner(layer) { }
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};
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sp<ISurface> sur(new BSurface(mFlinger, this));
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return sur;
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}
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wp<IBinder> Layer::getSurfaceTextureBinder() const
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{
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return mSurfaceTexture->getBufferQueue()->asBinder();
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}
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status_t Layer::setBuffers( uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags)
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{
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// this surfaces pixel format
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PixelFormatInfo info;
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status_t err = getPixelFormatInfo(format, &info);
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if (err) {
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ALOGE("unsupported pixelformat %d", format);
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return err;
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}
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uint32_t const maxSurfaceDims = min(
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mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
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// never allow a surface larger than what our underlying GL implementation
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// can handle.
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if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
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ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
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return BAD_VALUE;
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}
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mFormat = format;
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mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
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mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
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mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
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mCurrentOpacity = getOpacityForFormat(format);
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mSurfaceTexture->setDefaultBufferSize(w, h);
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mSurfaceTexture->setDefaultBufferFormat(format);
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mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
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return NO_ERROR;
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}
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Rect Layer::computeBufferCrop() const {
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// Start with the SurfaceTexture's buffer crop...
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Rect crop;
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if (!mCurrentCrop.isEmpty()) {
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crop = mCurrentCrop;
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} else if (mActiveBuffer != NULL){
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crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
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} else {
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crop.makeInvalid();
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return crop;
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}
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// ... then reduce that in the same proportions as the window crop reduces
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// the window size.
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const State& s(drawingState());
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if (!s.active.crop.isEmpty()) {
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// Transform the window crop to match the buffer coordinate system,
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// which means using the inverse of the current transform set on the
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// SurfaceTexture.
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uint32_t invTransform = mCurrentTransform;
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int winWidth = s.active.w;
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int winHeight = s.active.h;
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if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
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NATIVE_WINDOW_TRANSFORM_FLIP_H;
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winWidth = s.active.h;
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winHeight = s.active.w;
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}
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Rect winCrop = s.active.crop.transform(invTransform,
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s.active.w, s.active.h);
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float xScale = float(crop.width()) / float(winWidth);
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float yScale = float(crop.height()) / float(winHeight);
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crop.left += int(ceilf(float(winCrop.left) * xScale));
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crop.top += int(ceilf(float(winCrop.top) * yScale));
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crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
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crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
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}
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return crop;
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}
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void Layer::setGeometry(
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const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface& layer)
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{
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LayerBaseClient::setGeometry(hw, layer);
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// enable this layer
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layer.setSkip(false);
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// we can't do alpha-fade with the hwc HAL
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const State& s(drawingState());
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if (s.alpha < 0xFF) {
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layer.setSkip(true);
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}
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/*
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* Transformations are applied in this order:
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* 1) buffer orientation/flip/mirror
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* 2) state transformation (window manager)
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* 3) layer orientation (screen orientation)
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* (NOTE: the matrices are multiplied in reverse order)
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*/
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const Transform bufferOrientation(mCurrentTransform);
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const Transform tr(hw->getTransform() * s.transform * bufferOrientation);
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// this gives us only the "orientation" component of the transform
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const uint32_t finalTransform = tr.getOrientation();
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// we can only handle simple transformation
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if (finalTransform & Transform::ROT_INVALID) {
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layer.setSkip(true);
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} else {
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layer.setTransform(finalTransform);
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}
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layer.setCrop(computeBufferCrop());
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}
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void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface& layer) {
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const sp<GraphicBuffer>& buffer(mActiveBuffer);
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// NOTE: buffer can be NULL if the client never drew into this
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// layer yet, or if we ran out of memory
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layer.setBuffer(buffer);
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}
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void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface& layer) {
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int fenceFd = -1;
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// TODO: there is a possible optimization here: we only need to set the
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// acquire fence the first time a new buffer is acquired on EACH display.
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if (layer.getCompositionType() == HWC_OVERLAY) {
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sp<Fence> fence = mSurfaceTexture->getCurrentFence();
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if (fence.get()) {
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fenceFd = fence->dup();
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if (fenceFd == -1) {
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ALOGW("failed to dup layer fence, skipping sync: %d", errno);
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}
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}
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}
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layer.setAcquireFenceFd(fenceFd);
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}
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void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
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{
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ATRACE_CALL();
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if (CC_UNLIKELY(mActiveBuffer == 0)) {
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// the texture has not been created yet, this Layer has
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// in fact never been drawn into. This happens frequently with
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// SurfaceView because the WindowManager can't know when the client
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// has drawn the first time.
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// If there is nothing under us, we paint the screen in black, otherwise
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// we just skip this update.
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// figure out if there is something below us
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Region under;
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const SurfaceFlinger::LayerVector& drawingLayers(
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mFlinger->mDrawingState.layersSortedByZ);
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const size_t count = drawingLayers.size();
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for (size_t i=0 ; i<count ; ++i) {
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const sp<LayerBase>& layer(drawingLayers[i]);
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if (layer.get() == static_cast<LayerBase const*>(this))
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break;
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under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
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}
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// if not everything below us is covered, we plug the holes!
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Region holes(clip.subtract(under));
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if (!holes.isEmpty()) {
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clearWithOpenGL(hw, holes, 0, 0, 0, 1);
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}
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return;
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}
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// TODO: replace this with a server-side wait
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sp<Fence> fence = mSurfaceTexture->getCurrentFence();
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if (fence.get()) {
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status_t err = fence->wait(Fence::TIMEOUT_NEVER);
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ALOGW_IF(err != OK, "Layer::onDraw: failed waiting for fence: %d", err);
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// Go ahead and draw the buffer anyway; no matter what we do the screen
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// is probably going to have something visibly wrong.
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}
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if (!isProtected()) {
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// TODO: we could be more subtle with isFixedSize()
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const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
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// Query the texture matrix given our current filtering mode.
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float textureMatrix[16];
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mSurfaceTexture->setFilteringEnabled(useFiltering);
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mSurfaceTexture->getTransformMatrix(textureMatrix);
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// Set things up for texturing.
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
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GLenum filter = GL_NEAREST;
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if (useFiltering) {
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filter = GL_LINEAR;
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}
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
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glMatrixMode(GL_TEXTURE);
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glLoadMatrixf(textureMatrix);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_EXTERNAL_OES);
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} else {
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glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glEnable(GL_TEXTURE_2D);
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}
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drawWithOpenGL(hw, clip);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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}
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// As documented in libhardware header, formats in the range
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// 0x100 - 0x1FF are specific to the HAL implementation, and
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// are known to have no alpha channel
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// TODO: move definition for device-specific range into
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// hardware.h, instead of using hard-coded values here.
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#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
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bool Layer::getOpacityForFormat(uint32_t format)
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{
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if (HARDWARE_IS_DEVICE_FORMAT(format)) {
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return true;
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}
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PixelFormatInfo info;
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status_t err = getPixelFormatInfo(PixelFormat(format), &info);
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// in case of error (unknown format), we assume no blending
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return (err || info.h_alpha <= info.l_alpha);
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}
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bool Layer::isOpaque() const
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{
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// if we don't have a buffer yet, we're translucent regardless of the
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// layer's opaque flag.
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if (mActiveBuffer == 0) {
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return false;
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}
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// if the layer has the opaque flag, then we're always opaque,
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// otherwise we use the current buffer's format.
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return mOpaqueLayer || mCurrentOpacity;
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}
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bool Layer::isProtected() const
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{
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const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
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return (activeBuffer != 0) &&
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(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
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}
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uint32_t Layer::doTransaction(uint32_t flags)
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{
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ATRACE_CALL();
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const Layer::State& front(drawingState());
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const Layer::State& temp(currentState());
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const bool sizeChanged = (temp.requested.w != front.requested.w) ||
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(temp.requested.h != front.requested.h);
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if (sizeChanged) {
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// the size changed, we need to ask our client to request a new buffer
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ALOGD_IF(DEBUG_RESIZE,
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"doTransaction: geometry (layer=%p), scalingMode=%d\n"
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" current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
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" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
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" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
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" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
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this, mCurrentScalingMode,
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temp.active.w, temp.active.h,
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temp.active.crop.left,
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temp.active.crop.top,
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temp.active.crop.right,
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temp.active.crop.bottom,
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temp.active.crop.getWidth(),
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temp.active.crop.getHeight(),
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temp.requested.w, temp.requested.h,
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temp.requested.crop.left,
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temp.requested.crop.top,
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temp.requested.crop.right,
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temp.requested.crop.bottom,
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temp.requested.crop.getWidth(),
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temp.requested.crop.getHeight(),
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front.active.w, front.active.h,
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front.active.crop.left,
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front.active.crop.top,
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front.active.crop.right,
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front.active.crop.bottom,
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front.active.crop.getWidth(),
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front.active.crop.getHeight(),
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front.requested.w, front.requested.h,
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front.requested.crop.left,
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front.requested.crop.top,
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front.requested.crop.right,
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front.requested.crop.bottom,
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front.requested.crop.getWidth(),
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front.requested.crop.getHeight());
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// record the new size, form this point on, when the client request
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// a buffer, it'll get the new size.
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mSurfaceTexture->setDefaultBufferSize(
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temp.requested.w, temp.requested.h);
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}
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if (!isFixedSize()) {
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const bool resizePending = (temp.requested.w != temp.active.w) ||
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(temp.requested.h != temp.active.h);
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if (resizePending) {
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// don't let LayerBase::doTransaction update the drawing state
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// if we have a pending resize, unless we are in fixed-size mode.
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// the drawing state will be updated only once we receive a buffer
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// with the correct size.
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//
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// in particular, we want to make sure the clip (which is part
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// of the geometry state) is latched together with the size but is
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// latched immediately when no resizing is involved.
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flags |= eDontUpdateGeometryState;
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}
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}
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return LayerBase::doTransaction(flags);
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}
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bool Layer::isFixedSize() const {
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return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
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}
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bool Layer::isCropped() const {
|
|
return !mCurrentCrop.isEmpty();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// pageflip handling...
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool Layer::onPreComposition() {
|
|
mRefreshPending = false;
|
|
return mQueuedFrames > 0;
|
|
}
|
|
|
|
void Layer::onPostComposition() {
|
|
if (mFrameLatencyNeeded) {
|
|
const HWComposer& hwc = mFlinger->getHwComposer();
|
|
const size_t offset = mFrameLatencyOffset;
|
|
mFrameStats[offset].timestamp = mSurfaceTexture->getTimestamp();
|
|
mFrameStats[offset].set = systemTime();
|
|
mFrameStats[offset].vsync = hwc.getRefreshTimestamp();
|
|
mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
|
|
mFrameLatencyNeeded = false;
|
|
}
|
|
}
|
|
|
|
Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
Region outDirtyRegion;
|
|
if (mQueuedFrames > 0) {
|
|
|
|
// if we've already called updateTexImage() without going through
|
|
// a composition step, we have to skip this layer at this point
|
|
// because we cannot call updateTeximage() without a corresponding
|
|
// compositionComplete() call.
|
|
// we'll trigger an update in onPreComposition().
|
|
if (mRefreshPending) {
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// Capture the old state of the layer for comparisons later
|
|
const bool oldOpacity = isOpaque();
|
|
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
|
|
|
|
// signal another event if we have more frames pending
|
|
if (android_atomic_dec(&mQueuedFrames) > 1) {
|
|
mFlinger->signalLayerUpdate();
|
|
}
|
|
|
|
struct Reject : public SurfaceTexture::BufferRejecter {
|
|
Layer::State& front;
|
|
Layer::State& current;
|
|
bool& recomputeVisibleRegions;
|
|
Reject(Layer::State& front, Layer::State& current,
|
|
bool& recomputeVisibleRegions)
|
|
: front(front), current(current),
|
|
recomputeVisibleRegions(recomputeVisibleRegions) {
|
|
}
|
|
|
|
virtual bool reject(const sp<GraphicBuffer>& buf,
|
|
const BufferQueue::BufferItem& item) {
|
|
if (buf == NULL) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t bufWidth = buf->getWidth();
|
|
uint32_t bufHeight = buf->getHeight();
|
|
|
|
// check that we received a buffer of the right size
|
|
// (Take the buffer's orientation into account)
|
|
if (item.mTransform & Transform::ROT_90) {
|
|
swap(bufWidth, bufHeight);
|
|
}
|
|
|
|
|
|
bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
|
if (front.active != front.requested) {
|
|
|
|
if (isFixedSize ||
|
|
(bufWidth == front.requested.w &&
|
|
bufHeight == front.requested.h))
|
|
{
|
|
// Here we pretend the transaction happened by updating the
|
|
// current and drawing states. Drawing state is only accessed
|
|
// in this thread, no need to have it locked
|
|
front.active = front.requested;
|
|
|
|
// We also need to update the current state so that
|
|
// we don't end-up overwriting the drawing state with
|
|
// this stale current state during the next transaction
|
|
//
|
|
// NOTE: We don't need to hold the transaction lock here
|
|
// because State::active is only accessed from this thread.
|
|
current.active = front.active;
|
|
|
|
// recompute visible region
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
ALOGD_IF(DEBUG_RESIZE,
|
|
"lockPageFlip: (layer=%p), buffer (%ux%u, tr=%02x), scalingMode=%d\n"
|
|
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
|
|
this, bufWidth, bufHeight, item.mTransform, item.mScalingMode,
|
|
front.active.w, front.active.h,
|
|
front.active.crop.left,
|
|
front.active.crop.top,
|
|
front.active.crop.right,
|
|
front.active.crop.bottom,
|
|
front.active.crop.getWidth(),
|
|
front.active.crop.getHeight(),
|
|
front.requested.w, front.requested.h,
|
|
front.requested.crop.left,
|
|
front.requested.crop.top,
|
|
front.requested.crop.right,
|
|
front.requested.crop.bottom,
|
|
front.requested.crop.getWidth(),
|
|
front.requested.crop.getHeight());
|
|
}
|
|
|
|
if (!isFixedSize) {
|
|
if (front.active.w != bufWidth ||
|
|
front.active.h != bufHeight) {
|
|
// reject this buffer
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
|
|
Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
|
|
|
|
// XXX: not sure if setTransformHint belongs here
|
|
// it should only be needed when the main screen orientation changes
|
|
mSurfaceTexture->setTransformHint(getTransformHint());
|
|
|
|
if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
|
|
// something happened!
|
|
recomputeVisibleRegions = true;
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// update the active buffer
|
|
mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
|
|
if (mActiveBuffer == NULL) {
|
|
// this can only happen if the very first buffer was rejected.
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
mRefreshPending = true;
|
|
mFrameLatencyNeeded = true;
|
|
if (oldActiveBuffer == NULL) {
|
|
// the first time we receive a buffer, we need to trigger a
|
|
// geometry invalidation.
|
|
mFlinger->invalidateHwcGeometry();
|
|
}
|
|
|
|
Rect crop(mSurfaceTexture->getCurrentCrop());
|
|
const uint32_t transform(mSurfaceTexture->getCurrentTransform());
|
|
const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
|
|
if ((crop != mCurrentCrop) ||
|
|
(transform != mCurrentTransform) ||
|
|
(scalingMode != mCurrentScalingMode))
|
|
{
|
|
mCurrentCrop = crop;
|
|
mCurrentTransform = transform;
|
|
mCurrentScalingMode = scalingMode;
|
|
mFlinger->invalidateHwcGeometry();
|
|
}
|
|
|
|
if (oldActiveBuffer != NULL) {
|
|
uint32_t bufWidth = mActiveBuffer->getWidth();
|
|
uint32_t bufHeight = mActiveBuffer->getHeight();
|
|
if (bufWidth != uint32_t(oldActiveBuffer->width) ||
|
|
bufHeight != uint32_t(oldActiveBuffer->height)) {
|
|
mFlinger->invalidateHwcGeometry();
|
|
}
|
|
}
|
|
|
|
mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
|
|
if (oldOpacity != isOpaque()) {
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
// FIXME: postedRegion should be dirty & bounds
|
|
const Layer::State& front(drawingState());
|
|
Region dirtyRegion(Rect(front.active.w, front.active.h));
|
|
|
|
// transform the dirty region to window-manager space
|
|
outDirtyRegion = (front.transform.transform(dirtyRegion));
|
|
}
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
|
|
{
|
|
LayerBaseClient::dump(result, buffer, SIZE);
|
|
|
|
sp<const GraphicBuffer> buf0(mActiveBuffer);
|
|
uint32_t w0=0, h0=0, s0=0, f0=0;
|
|
if (buf0 != 0) {
|
|
w0 = buf0->getWidth();
|
|
h0 = buf0->getHeight();
|
|
s0 = buf0->getStride();
|
|
f0 = buf0->format;
|
|
}
|
|
snprintf(buffer, SIZE,
|
|
" "
|
|
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
|
|
" transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
|
|
mFormat, w0, h0, s0,f0,
|
|
getTransformHint(), mQueuedFrames, mRefreshPending);
|
|
|
|
result.append(buffer);
|
|
|
|
if (mSurfaceTexture != 0) {
|
|
mSurfaceTexture->dump(result, " ", buffer, SIZE);
|
|
}
|
|
}
|
|
|
|
void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
|
|
{
|
|
LayerBaseClient::dumpStats(result, buffer, SIZE);
|
|
const size_t o = mFrameLatencyOffset;
|
|
const nsecs_t period = mFlinger->getHwComposer().getRefreshPeriod();
|
|
result.appendFormat("%lld\n", period);
|
|
for (size_t i=0 ; i<128 ; i++) {
|
|
const size_t index = (o+i) % 128;
|
|
const nsecs_t time_app = mFrameStats[index].timestamp;
|
|
const nsecs_t time_set = mFrameStats[index].set;
|
|
const nsecs_t time_vsync = mFrameStats[index].vsync;
|
|
result.appendFormat("%lld\t%lld\t%lld\n",
|
|
time_app,
|
|
time_vsync,
|
|
time_set);
|
|
}
|
|
result.append("\n");
|
|
}
|
|
|
|
void Layer::clearStats()
|
|
{
|
|
LayerBaseClient::clearStats();
|
|
memset(mFrameStats, 0, sizeof(mFrameStats));
|
|
}
|
|
|
|
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
|
|
{
|
|
// TODO: should we do something special if mSecure is set?
|
|
if (mProtectedByApp) {
|
|
// need a hardware-protected path to external video sink
|
|
usage |= GraphicBuffer::USAGE_PROTECTED;
|
|
}
|
|
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
|
|
return usage;
|
|
}
|
|
|
|
uint32_t Layer::getTransformHint() const {
|
|
uint32_t orientation = 0;
|
|
if (!mFlinger->mDebugDisableTransformHint) {
|
|
// The transform hint is used to improve performance on the main
|
|
// display -- we can only have a single transform hint, it cannot
|
|
// apply to all displays.
|
|
// This is why we use the default display here. This is not an
|
|
// oversight.
|
|
sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
|
|
const Transform& planeTransform(hw->getTransform());
|
|
orientation = planeTransform.getOrientation();
|
|
if (orientation & Transform::ROT_INVALID) {
|
|
orientation = 0;
|
|
}
|
|
}
|
|
return orientation;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
}; // namespace android
|