replicant-frameworks_native/opengl/libs
vijay gupta a30cc7db8d EGL: do not use sparse files for shader
- Process is killed by system with SIGBUS signal if it writes
  data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
  to avoid creation of sparse files on full filesystem.
  Catch write() errors to handle out-of-space case during allocation.

Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
2012-07-23 14:26:57 +03:00
..
EGL EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
ETC1
GLES2 Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
GLES_CM Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
GLES_trace gltrace: Allow receiving commands of length > 4 2012-05-16 12:00:24 -07:00
tools Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
Android.mk reduce PB size from 2MB to 512KB 2012-06-05 21:44:43 -07:00
debug.in
egl_impl.h Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
entries.in update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00
enums.in update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00
glestrace.h gltrace: transport buffering and context management 2012-01-04 11:38:37 -08:00
hooks.h update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00
trace.in update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00