replicant-frameworks_native/opengl/libs/EGL
Eric Hassold 11c01568c3 Make objects collection a member of egl_display object
Move EGL objects (contexts, surfaces, ...) collection from global
static into EGL display object. Since EGL implementation currently
supports only one display, this doesn't change current logic. This
aims at preparing for next coming changes in eglTerminate() to
support per-display cleanup.

Bug: 4152714
Change-Id: I5e424781b89c3c275f9922f943463d5f6b1f6bc6
2011-03-25 14:37:19 -07:00
..
egl_entries.in
egl.cpp Make objects collection a member of egl_display object 2011-03-25 14:37:19 -07:00
getProcAddress.cpp
hooks.cpp
Loader.cpp GLES2Debugger: Added DbgContext and vertex data capturing. 2011-03-10 16:40:37 -08:00
Loader.h
trace.cpp GLES2Debugger: Added DbgContext and vertex data capturing. 2011-03-10 16:40:37 -08:00