replicant-frameworks_native/include
Jamie Gennis 1f8e09f40d SurfaceTexture: enable RGB external textures
This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers.  It also enables
and fixes the RGB-based SurfaceTexture tests.

Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
2011-07-22 15:45:18 -07:00
..
binder Eliminate single-process mode. 2011-07-08 19:54:07 -07:00
gui SurfaceTexture: enable RGB external textures 2011-07-22 15:45:18 -07:00
private Remove some #ifdef HAVE_ANDROID_OS that were needed for the simulator build 2011-07-13 19:45:44 -04:00
surfaceflinger clean-up. get rid ofunused code and members in Surface[Control].cpp 2011-07-20 16:53:13 -07:00
ui Adding SurfaceEncoder for encoding FilterFrames 2011-07-21 17:12:50 -07:00
utils Remove unimplemented memory pool. 2011-07-20 15:19:50 -07:00