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replicant-frameworks_native
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libs
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surfaceflinger
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DisplayHardware
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Mathias Agopian
2dd6727c46
when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient.
2009-06-29 18:57:42 -07:00
..
DisplayHardware.cpp
when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient.
2009-06-29 18:57:42 -07:00
DisplayHardware.h
DisplayHardwareBase.cpp
DisplayHardwareBase.h