replicant-frameworks_native/include/gui
Mathias Agopian 29b5762efc don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.

Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
2011-08-17 15:49:13 -07:00
..
ISensorEventConnection.h
ISensorServer.h
ISurfaceTexture.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Sensor.h
SensorChannel.h
SensorEventQueue.h
SensorManager.h
SurfaceTexture.h don't return the current buffer from dequeueBuffer 2011-08-17 15:49:13 -07:00
SurfaceTextureClient.h