9aa74dbc70
This change fixes an issue where we were sometimes setting the SurfaceTexture's EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently abandoning the texture. Abandoning while in the detached state would result in the eglDestroyImageKHR calls failing, which resulted in a memory leak. Bug: 6302694 Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea |
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.. | ||
tests | ||
Android.mk | ||
BitTube.cpp | ||
BufferQueue.cpp | ||
DisplayEventReceiver.cpp | ||
DummyConsumer.cpp | ||
IDisplayEventConnection.cpp | ||
IGraphicBufferAlloc.cpp | ||
ISensorEventConnection.cpp | ||
ISensorServer.cpp | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceComposerClient.cpp | ||
ISurfaceTexture.cpp | ||
LayerState.cpp | ||
Sensor.cpp | ||
SensorEventQueue.cpp | ||
SensorManager.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceTexture.cpp | ||
SurfaceTextureClient.cpp |