replicant-frameworks_native/include/gui
Jamie Gennis 2d5e230292 SurfaceFlinger: add animation transactions
This change adds a transaction flag for WindowManager to indicate that a
transaction is being used to animate windows around the screen.  SurfaceFlinger
will not allow more than one of these transactions to be outstanding at a time
to prevent the animation "frames" from being dropped.

Bug: 7353840
Change-Id: I6488a6e0e1ed13d27356d2203c9dc766dc6b1759
2012-10-15 19:09:04 -07:00
..
BitTube.h
BufferItemConsumer.h
BufferQueue.h Fix transform hints 2012-09-16 11:39:09 -07:00
ConsumerBase.h Fix race condition in ConsumerBase::addReleaseFence() 2012-10-05 14:40:50 -07:00
CpuConsumer.h
DisplayEventReceiver.h Display events now always carry the display id they happened on 2012-09-21 14:20:35 -07:00
DummyConsumer.h
GuiConfig.h Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h SurfaceFlinger: add animation transactions 2012-10-15 19:09:04 -07:00
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h libgui: add BufferQueue test infrastructure 2012-08-31 17:02:49 -07:00
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h SurfaceFlinger: add animation transactions 2012-10-15 19:09:04 -07:00
SurfaceTexture.h fix a crasher in SurfaceTexture's setFilteringEnabled 2012-09-24 19:26:11 -07:00
SurfaceTextureClient.h