replicant-frameworks_native/include
Dianne Hackborn 0e8852766d Implement native key pre-dispatching to IMEs.
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code.  It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in.  Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15 22:05:33 -07:00
..
binder More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync. 2010-07-15 13:18:05 -07:00
gui first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
pim
private allow re-targetting of surfaces 2010-06-08 20:10:02 -07:00
surfaceflinger Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
tts Update TTS plugin interface to receive engine configuration data 2010-03-18 11:52:41 -07:00
ui Implement native key pre-dispatching to IMEs. 2010-07-15 22:05:33 -07:00
utils Add native C APIs for working with the Asset Manager 2010-07-15 14:28:21 -07:00