cb1fcdedaa
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GL_TEST_H
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#define ANDROID_GL_TEST_H
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#include <gtest/gtest.h>
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#include <gui/SurfaceComposerClient.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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namespace android {
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class GLTest : public ::testing::Test {
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public:
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static void loadShader(GLenum shaderType, const char* pSource,
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GLuint* outShader);
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static void createProgram(const char* pVertexSource,
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const char* pFragmentSource, GLuint* outPgm);
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protected:
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GLTest() :
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mEglDisplay(EGL_NO_DISPLAY),
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mEglSurface(EGL_NO_SURFACE),
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mEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp();
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virtual void TearDown();
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virtual EGLint const* getConfigAttribs();
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virtual EGLint const* getContextAttribs();
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virtual EGLint getSurfaceWidth();
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virtual EGLint getSurfaceHeight();
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virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config,
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sp<ANativeWindow>& window) const;
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::testing::AssertionResult checkPixel(int x, int y,
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int r, int g, int b, int a, int tolerance = 2);
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::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2,
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int tolerance = 1);
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int mDisplaySecs;
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sp<SurfaceComposerClient> mComposerClient;
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sp<SurfaceControl> mSurfaceControl;
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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EGLContext mEglContext;
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EGLConfig mGlConfig;
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};
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} // namespace android
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#endif
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