replicant-frameworks_native/libs/ui
Mathias Agopian 55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
..
tests
Android.mk
EGLUtils.cpp
EventHub.cpp
EventRecurrence.cpp
FramebufferNativeWindow.cpp implement connect/disconnect in our native_window_t implementations 2010-03-11 15:06:54 -08:00
GraphicBuffer.cpp
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp