replicant-frameworks_native/services/surfaceflinger/Layer.h
Jamie Gennis 582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00

135 lines
3.8 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_H
#define ANDROID_LAYER_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/SurfaceTexture.h>
#include <pixelflinger/pixelflinger.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "LayerBase.h"
#include "SurfaceTextureLayer.h"
#include "Transform.h"
namespace android {
// ---------------------------------------------------------------------------
class FreezeLock;
class Client;
class GLExtensions;
// ---------------------------------------------------------------------------
class Layer : public LayerBaseClient
{
public:
Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client);
virtual ~Layer();
virtual const char* getTypeId() const { return "Layer"; }
// the this layer's size and format
status_t setBuffers(uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags=0);
bool isFixedSize() const;
// LayerBase interface
virtual void setGeometry(hwc_layer_t* hwcl);
virtual void setPerFrameData(hwc_layer_t* hwcl);
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual void lockPageFlip(bool& recomputeVisibleRegions);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual bool isOpaque() const;
virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool isSecure() const { return mSecure; }
virtual bool isProtected() const;
virtual void onRemoved();
// LayerBaseClient interface
virtual wp<IBinder> getSurfaceTextureBinder() const;
// only for debugging
inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; }
protected:
virtual void onFirstRef();
virtual void dump(String8& result, char* scratch, size_t size) const;
private:
friend class SurfaceTextureLayer;
void onFrameQueued();
virtual sp<ISurface> createSurface();
uint32_t getEffectiveUsage(uint32_t usage) const;
bool isCropped() const;
static bool getOpacityForFormat(uint32_t format);
// -----------------------------------------------------------------------
// constants
sp<SurfaceTextureLayer> mSurfaceTexture;
GLuint mTextureName;
// thread-safe
volatile int32_t mQueuedFrames;
// main thread
sp<GraphicBuffer> mActiveBuffer;
GLfloat mTextureMatrix[16];
Rect mCurrentCrop;
uint32_t mCurrentTransform;
uint32_t mCurrentScalingMode;
bool mCurrentOpacity;
// constants
PixelFormat mFormat;
const GLExtensions& mGLExtensions;
bool mOpaqueLayer;
bool mNeedsDithering;
// page-flip thread (currently main thread)
bool mSecure; // no screenshots
bool mProtectedByApp; // application requires protected path to external sink
Region mPostedDirtyRegion;
// page-flip thread and transaction thread (currently main thread)
sp<FreezeLock> mFreezeLock;
// binder thread, transaction thread
mutable Mutex mLock;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_H