replicant-frameworks_native/opengl
Mathias Agopian e3586182ec fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
a typo prevented the last 2 vertices of a batch to be copied to the front of
the next batch. Instead, the 2 very first vertices were used.

Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
2010-08-18 20:07:25 -07:00
..
include Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
libagl fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
libs fix [2912927] Can't get NV_draw_path extension to work 2010-08-13 14:17:58 -07:00
tests update EGL headers to the latest 2010-06-09 18:56:05 -07:00
tools/glgen Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer. 2010-06-22 20:08:40 +08:00