replicant-frameworks_native/include/ui
Jeff Brown 50de30a523 Native input event dispatching.
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.

Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
2010-06-28 19:10:54 -07:00
..
egl added the notion of fixed-size buffers 2010-05-24 18:26:01 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
Input.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputDispatcher.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputManager.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputReader.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputTransport.h First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Point.h
Rect.h
Region.h Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00