replicant-frameworks_native/opengl/libagl
Elliott Hughes 288870ebc3 Simplify OpenGL TLS access on ARM.
bionic now assumes the TLS register is available, so OpenGL can too.

Change-Id: If2b56a4c08de9f887759b78f70022026a181dc47
2013-02-13 17:30:54 -08:00
..
Android.mk Simplify OpenGL TLS access on ARM. 2013-02-13 17:30:54 -08:00
array.cpp fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h libagl shouldn't export anything 2012-02-27 13:03:04 -08:00
dxt.cpp
dxt.h
egl.cpp Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp libagl: Transform the vertex if using eye space lighting with point lights 2012-07-12 16:59:20 +03:00
light.h fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
matrix.h
mipmap.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
primitives.cpp
primitives.h
state.cpp Implement the EGL_KHR_fence_sync in libagl 2012-05-22 12:11:41 -07:00
state.h
texture.cpp remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
texture.h
TextureObjectManager.cpp remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
TextureObjectManager.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
Tokenizer.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h