replicant-frameworks_native/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
Mathias Agopian 67016af1e4 fix an issue where SF would spin if /sys/power/wait_for_fb_xxx don't exist
we now exit the Display thread on any error happening on these files.
also refactor the code and remove a lot of unused stuff.

Change-Id: I8d080c35b211890ca20ae09fa36fbdccdf5669a8
2012-02-02 16:20:27 -08:00

68 lines
1.8 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_DISPLAY_HARDWARE_BASE_H
#define ANDROID_DISPLAY_HARDWARE_BASE_H
#include <stdint.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include "Barrier.h"
namespace android {
class SurfaceFlinger;
class DisplayHardwareBase
{
public:
DisplayHardwareBase(
const sp<SurfaceFlinger>& flinger,
uint32_t displayIndex);
~DisplayHardwareBase();
// console management
void releaseScreen() const;
void acquireScreen() const;
bool isScreenAcquired() const;
bool canDraw() const;
private:
class DisplayEventThread : public Thread {
wp<SurfaceFlinger> mFlinger;
mutable Barrier mBarrier;
status_t waitForFbSleep();
status_t waitForFbWake();
public:
DisplayEventThread(const sp<SurfaceFlinger>& flinger);
virtual ~DisplayEventThread();
virtual void onFirstRef();
virtual bool threadLoop();
status_t releaseScreen() const;
status_t initCheck() const;
};
sp<DisplayEventThread> mDisplayEventThread;
mutable int mScreenAcquired;
};
}; // namespace android
#endif // ANDROID_DISPLAY_HARDWARE_BASE_H