f0480de374
the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138 |
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.. | ||
EGL | ||
ETC1 | ||
GLES2 | ||
GLES2_dbg | ||
GLES_CM | ||
tools | ||
Android.mk | ||
debug.in | ||
egl_impl.h | ||
entries.in | ||
enums.in | ||
glesv2dbg_functions.h | ||
glesv2dbg.h | ||
hooks.h | ||
trace.in |