replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 1eae0ee494 clean-up SurfaceFlinger a bit
- most methods on Layer didn't need to be virtual
- more consistency in naming drawing/current state

Change-Id: Ieb7b4951b40fc673b807994ed21ae4aea7281068
2013-06-06 13:06:10 -07:00
..
DisplayHardware BufferQueue: track buffer-queue by instance vs. by reference 2013-05-23 22:17:54 +00:00
EventLog Basic binary event-log helpers 2013-06-05 13:37:49 -07:00
tests
Android.mk Basic binary event-log helpers 2013-06-05 13:37:49 -07:00
Barrier.h
Client.cpp
Client.h
clz.h
Colorizer.h Add a --color option to dumpsys SurfaceFlinger 2013-04-22 21:51:28 +02:00
DdmConnection.cpp
DdmConnection.h
DisplayDevice.cpp reformat Rect.{cpp|h} 2013-05-10 18:03:31 -07:00
DisplayDevice.h clean-up/simplify all dump() APIs 2013-04-22 21:51:28 +02:00
EventThread.cpp clean-up/simplify all dump() APIs 2013-04-22 21:51:28 +02:00
EventThread.h clean-up/simplify all dump() APIs 2013-04-22 21:51:28 +02:00
FrameTracker.cpp
FrameTracker.h
GLExtensions.cpp don't use compile-time configuration of libgui as much as possible 2013-03-29 15:33:47 -07:00
GLExtensions.h
Layer.cpp clean-up SurfaceFlinger a bit 2013-06-06 13:06:10 -07:00
Layer.h clean-up SurfaceFlinger a bit 2013-06-06 13:06:10 -07:00
LayerDim.cpp clean-up SurfaceFlinger a bit 2013-06-06 13:06:10 -07:00
LayerDim.h clean-up SurfaceFlinger a bit 2013-06-06 13:06:10 -07:00
MessageQueue.cpp fix another bug where screenshots could end-up all black 2013-04-10 16:27:17 -07:00
MessageQueue.h fix another bug where screenshots could end-up all black 2013-04-10 16:27:17 -07:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp clean-up SurfaceFlinger a bit 2013-06-06 13:06:10 -07:00
SurfaceFlinger.h Prevent opaque windows from making framebuffer translucent 2013-05-24 10:51:41 -07:00
SurfaceFlingerConsumer.cpp BufferQueue: track buffer-queue by instance vs. by reference 2013-05-23 22:17:54 +00:00
SurfaceFlingerConsumer.h
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp
Transform.h