Commit Graph

34 Commits

Author SHA1 Message Date
Jeff Brown
c9aa628d06 Cancel touch events when a low-level touch gesture occurs.
When the touch firmware or driver sends a key event that is triggered
by a low-level gesture such as a palm slap.  For this to work, the
touch device's .kl file must specify the "GESTURE" flag for each
key that is produced by a gesture.

Note that the "VIRTUAL" flag should also be specified for any such
keys for which we would like to generate haptic feedback.

eg. key 142   SLEEP   VIRTUAL GESTURE

Bug: 19264992
Change-Id: Ief494ec7e3ca66d2358a1001fdfae4f263ee1cd1
2015-02-12 11:27:24 -08:00
Craig Mautner
0c17a2b2ea Stop consuming input on error dialogs.
This code is no longer necessary and was preventing input from
reaching their desired windows. See bug 17648830.

Change-Id: Ib1c026ece70e6fa98343340b89af4199d6d0ffca
2014-11-11 14:05:03 -08:00
Jeff Brown
ffb4977438 Improve ANR diagnostics.
Print more details about the exact reason that an ANR has occurred.
Also start checking that the window actually has a registered
input connection that is not in a broken state.  These windows
are supposed to be cleaned up by the window manager promptly
as if the app had crashed but the pattern of ANRs we are observing
suggests that broken windows might be sticking around longer than
they should.

Bug: 17721767
Change-Id: Ie2803a3fa9642381ecadc198fec15e1b70d93c20
2014-10-10 19:09:39 -07:00
Michael Wright
2e732956ad Only mark repeated keys as PASS_TO_USER if the original key was.
Bug: 17629695
Change-Id: Ic569aba4149c6cc321c2cf8aede7c5e8a1196234
2014-09-25 13:20:20 -07:00
Michael Wright
3da3b8436c Fix type for temp variable
Change-Id: I8e2d229da326e5182692f94660336169fb249da7
2014-08-29 16:16:26 -07:00
Michael Wright
bcbf97ef8f Add logging for switch state
Bug: 17004602
Change-Id: I15c9feb7b28274183742936c20e34e7fb07e0b70
2014-08-29 14:31:32 -07:00
Michael Wright
62fbb16383 Shelve InputFlinger for another release. DO NOT MERGE
Change-Id: I0f034a2b8b1d9192f61f5001799bd3aa4b3964c7
2014-08-18 10:17:18 -07:00
Michael Wright
78f2444aaf Revert "Revert "Add system accelerators for BACK and HOME.""
This reverts commit d671f98a27.

Change-Id: Ibec48f81653bd2f755fc59a241fa7836baf53233
2014-08-06 16:59:54 -07:00
Michael Wright
d671f98a27 Revert "Add system accelerators for BACK and HOME."
This reverts commit 278b525d25.
2014-08-06 15:50:43 -07:00
Michael Wright
278b525d25 Add system accelerators for BACK and HOME.
Meta+Backspace -> BACK
Meta+Enter -> HOME

Bug: 14066931
Change-Id: Iff1d027300fa9911626785944a6d8efe4f62235e
2014-08-06 19:01:19 +00:00
Dan Albert
677d87ec50 Use openssl's SHA1 instead of bionic's.
Bionic is removing its SHA1.

Change-Id: I7d15986ebac9e0f0eb7ff93457780bd90a4f1d4f
2014-06-20 11:34:29 -07:00
Mark Salyzyn
5aa26b2745 inputflinger: 64-bit compile issues
Change-Id: I9861f96a8234d5f57b664baead7a465771b63bd5
2014-06-10 13:11:58 -07:00
Narayan Kamath
bc6001b026 Change InputMessage.motion.pointerSize to a uint32_t.
This ensures it's the same size in both 32 and 64 bit
processes and also brings it in line with struct
MotionEntry.

Change-Id: I66bb8b8d8664763e7dcbd489686051f563d5e1dc
2014-05-02 17:58:43 +01:00
Conley Owens
2eefe69f9e Merge "Add TYPE_MAGNIFICATION_OVERLAY to isTrustedOverlay" 2014-04-30 00:09:36 +00:00
Conley Owens
51eb29fa9a Add TYPE_MAGNIFICATION_OVERLAY to isTrustedOverlay
This fixes a bug where a View with filterTouchesWhenObscured will have
all touches filtered when in magnification accessibility mode. This is
due to magnification being a separate Window over top of the running
Activity. The method onFilterTouchEventForSecurity in View will then
always return false when filterTouchesWhenObscured is enabled on the
View. By adding the magnification Window to the list of Trusted Overlays
we can ensure that touches will work properly with this property
enabled.

This corresponds to AOSP change
I07706588a625682d05da5cb19f401139eb08a54c

Change-Id: Iba095433a1f9045349d1b47a58a33b850ed31c97
2014-04-23 13:51:20 -07:00
Michael Wright
872db4f11e Move key attribute information out of native.
Native doesn't ever actually care about the attributes of keys, so
move all of it up into the managed layer and move all of the key
names down so they're defined once.

Change-Id: Ic8ded13ce050b2b98744735ff50d11e8d882d7d5
2014-04-22 16:55:36 -07:00
Jeff Brown
dc5992e48c Plumb display power state through display manager.
Eliminated the bright here and woke here policy flags since they
were unused.  Simplified the input dispatch policy somewhat.

Bug: 13133142
Change-Id: I74b4dc866c44c46ed43006a48a857f0da4c07cc9
2014-04-11 01:27:26 -07:00
Michael Wright
0516ed85c8 Misc. buttons aren't gamepad keys.
BUTTON_[1-9] are intended to be misc. buttons so the kernel will
assign them to non-gamepad devices.  As such, we shouldn't treat them
as belonging to gamepads at all.

Bug: 13432364
Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
2014-04-02 15:59:11 -07:00
Narayan Kamath
37764c71a0 Cherry pick parts of f5df700e6ce.
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.

Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
2014-03-27 14:27:42 +00:00
Mark Salyzyn
41d2f80739 inputflinger: 64 bit compile issues
Change-Id: I73c37eb19b28d987ff13632a999e71d6c96cc3e0
2014-03-21 15:34:51 -07:00
Michael Wright
38dcdff308 Generate ACTION_CANCEL on joystick disconnect.
Bug: 11480300
Change-Id: I46706838eec0711c6bf345301e7b4ccbad83b063
2014-03-20 01:54:00 +00:00
Michael Wright
dcfcf5d0ae Add idc config option for handling key repeats
Bug: 13285870
Change-Id: I3c1cd5fb0a02dfb3432c1f04d0eef2d4970857ea
2014-03-20 01:14:06 +00:00
Michael Wright
42f2c6a92c Controllers must have buttons and a movement mechanism.
Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.

Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
2014-03-12 12:18:01 -07:00
Jason Gerecke
71b16e81f9 Support unique calibration per orientation
Updates the format of the calibration XML to store the Surface rotation
that a specific calibration applies to. Also updates the API to require
a rotation value for get/set, and has the native framework supply this
according to the current rotation whenever it changes.

Change-Id: If38563ceba27c9d8a75f9fd7928c8d7c9d187afb
2014-03-10 16:25:49 -07:00
Jason Gerecke
489fda8d47 Add test for InputReader location calibration
This patch adds a test for the new native location calibration
code. The Java interface is not tested.

Change-Id: Id7496486f6b6e2ade12ada607b62d1594af488e8
2014-03-10 16:25:41 -07:00
Jason Gerecke
12d6baa9b8 Initialize mAffineTransform and update on modification
This patch causes the InputReader to update its mAffineTransform to reflect
the currently-set calibration on startup and whenever its value is changed
through the InputManagerService.

Change-Id: I4719122a28afa9833772040f0433780a84240b9d
2014-03-10 14:23:59 -07:00
Jason Gerecke
af126fb538 Introduce mAffineCalibration for location calibration
The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.

Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
2014-03-10 14:23:57 -07:00
Jeff Brown
c5e2442e59 Add touch.wake IDC property to control wakeup.
Normally we do not wake the device when the internal touch screen is
touched.  This behavior can now be configured by setting a property
in the input device configuration file.  Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.

  touch.wake = 1

Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
2014-02-26 18:49:36 -08:00
Jeff Brown
f086ddbb97 Add support for injecting events into ActivityContainers.
Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.

Add method to apply offset to PointerCoords.

Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
2014-02-11 14:51:24 -08:00
Michael Wright
d02c5b6aac Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Try 2.

Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
2014-02-11 10:47:14 -08:00
Michael Wright
1b1fe314c4 Revert "Move inputservice over to frameworks/native"
This reverts commit 2dceb67f1f.
2014-02-10 15:08:18 -08:00
Michael Wright
2dceb67f1f Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
2014-02-10 14:12:49 -08:00
Mathias Agopian
7ffaa7c60d move services executables sources in their respective src folder
Change-Id: Ic65434a26c7fed1699abf0851fec6faa40e09c0c
2013-07-22 12:25:18 -07:00
Jeff Brown
40c9e0a398 Add skeleton of input flinger.
Change-Id: I7f25080e446d4d3d9de9b18fe432a09bc751e0d9
2013-07-15 16:03:14 -07:00