Commit Graph

11 Commits

Author SHA1 Message Date
Andrew de los Reyes
de18f6c32a InputResampling: Don't extrapolate for very low frame rates.
In very low framerate situations, extrapolation is generally going to
either cause no benefit or make a mistake. We can safely turn it off
with no user-visible negative impact.

BUG=https://buganizer.corp.google.com/u/0/issues/24550942
TEST=Scrolled very slowly and saw mispredictions on Angler. With change,
saw the log message that the mispredictions were suppressed.

Change-Id: Ic9747d3ff098d7918047ada2ed1c2d21282c65b0
2015-10-01 15:57:25 -07:00
Michael Wright
7b159c9a4f Revert "Revert "Add new MotionEvent actions for button press and release.""
This reverts commit 70b41ef580.
2015-05-14 14:48:03 +01:00
Michael Wright
70b41ef580 Revert "Add new MotionEvent actions for button press and release."
This reverts commit 48a8a0e432.
2015-05-14 14:46:17 +01:00
Michael Wright
48a8a0e432 Add new MotionEvent actions for button press and release.
Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.

Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.

Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
2015-05-14 13:25:41 +01:00
Michael Wright
63ff3a84ae Fixup more potential issues / warnings in string formats
Change-Id: I323e44f950b2e758dc9ff4510b2e13ca870eb849
2014-06-10 13:03:17 -07:00
Michael Wright
d0a4a6234f Fix warning in logging string interpolation
Change-Id: I86623083f68664d31ea277958837a4c2985037b4
2014-06-09 19:03:32 -07:00
Narayan Kamath
bc6001b026 Change InputMessage.motion.pointerSize to a uint32_t.
This ensures it's the same size in both 32 and 64 bit
processes and also brings it in line with struct
MotionEntry.

Change-Id: I66bb8b8d8664763e7dcbd489686051f563d5e1dc
2014-05-02 17:58:43 +01:00
Michael Wright
872db4f11e Move key attribute information out of native.
Native doesn't ever actually care about the attributes of keys, so
move all of it up into the managed layer and move all of the key
names down so they're defined once.

Change-Id: Ic8ded13ce050b2b98744735ff50d11e8d882d7d5
2014-04-22 16:55:36 -07:00
Michael Wright
3223217aed Only consume touches up until the frame time
When resampling is disabled, it's currently possible to consume
touches after the current frame time. This breaks some guarantees and
could cause unexpected behaviors.

Change-Id: I99908a2cac2df9f795dd4a07188b4451213cf3e4
2013-10-21 23:57:17 +00:00
Michael Wright
ad526f8505 Eliminate latency when resampling is disabled
Since the latency was introduced to avoid egregious errors during
resampling, remove it when we aren't resampling.

Change-Id: Ia8e9a9afb1e16212fec81a8c9c661c598e1b0ebf
2013-10-10 18:54:12 -07:00
Jeff Brown
5912f95d26 Move input library code from frameworks/base.
Change-Id: I4983db61b53e28479fc90d9211fafff68f7f49a6
2013-07-01 20:11:26 -07:00