ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.
Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.
Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
DisplayDevices are now keyed of the wp<IBinder> the client uses.
DisplayID has now become DisplayType which is just used to identify
physical displays (as opposed to virtual displays such as wifi displays).
Change-Id: I0c5968f2c902dcd699a7e0afacf833ff070c12ea
it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.
it also gives us the ability to sub-class it, which
we might want to do soon.
Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
with this change DimLayers will behave just like any other layer,
in particular they'll respect the layer transformations.
Change-Id: Icb4a1275e8bca9e3deb5f57c9f9219aaa69f9877
moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8