Commit Graph

6 Commits

Author SHA1 Message Date
Mathias Agopian
c492e67810 Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.

Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
2011-10-18 15:32:57 -07:00
Mathias Agopian
a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Mathias Agopian
bce26daaaf [3418265] apply layer transformations to the DimLayer.
with this change DimLayers will behave just like any other layer,
in particular they'll respect the layer transformations.

Change-Id: Icb4a1275e8bca9e3deb5f57c9f9219aaa69f9877
2011-02-02 16:05:39 -08:00
Mathias Agopian
0d1561275e fix [3385504] Surface flinger hang when adding dim surface
Change-Id: I8e0cda414bcad5854d2ca5dde8370bfd8b2e5ea4
2011-01-25 20:52:46 -08:00
Michael I. Gold
7f198b6bff surfaceflinger / GL extensions cleanup
Add correct enumerants for OES_EGL_image_external to glext.h.
SurfaceFlinger now checks for the correct extension name.

Change-Id: I2ba2728a01fa2260bd086d2df4316c68f694a9b1
2010-09-15 17:15:31 -07:00
Mathias Agopian
81bac09fa6 move native services under services/
moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
2010-07-14 17:59:35 -07:00