Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
Change-Id: I470a267e9b1c373f2d5c960f005c3b0e02b2db63
(cherry picked from commit 303b9a5123)
Fallout from the Flattenable change, update all its uses.
Additionnaly, fix/tighten size checks when (un)flatten()ing
things.
Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)
The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).
Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.
This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.
Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()
Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.
This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.
Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.
This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).
Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
since regions are copy-on-write, this prevents to
duplicate the region entirely and offseting by 0,0 is
fairly common.
Change-Id: I9b8c286315a2e00dda01c2456397d72b5e12006b
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.
we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.
Parcel has been update to handle this protocol automatically.
Sensor, Rect, Point and Region now use this new protocol.
Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.
Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
the boolean operation code assumes rects are valid and
could go into an infinite loop if not. make sure we
abort before that happens.
Bug: 5331198, 5334829
Change-Id: Iee4e3b838ecf504ef21f7447fd2e34a56e7dc3f8
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.
also improved region validation code (ifdef'ed out by default)
Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis