Commit Graph

28 Commits

Author SHA1 Message Date
Mathias Agopian
ba5972ffdc make sure to update a surface's usage bits when it changes, instead of only the first time.
also fixed a few locking issues in Surface and commented how each member is protected.
2009-08-14 18:52:17 -07:00
Mathias Agopian
5221271375 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
Fred Quintana
b2fd4665e6 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Mathias Agopian
df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Mathias Agopian
6b1f41004f added NATIVE_WINDOW_FORMAT attribute to android_native_window_t 2009-08-06 16:04:29 -07:00
Mathias Agopian
3eded94924 don't crash when SurfaceBuffer::writeToParcel is given a null argument 2009-08-05 12:22:30 -07:00
Mathias Agopian
cf81c84e43 be more robust when errors occur upon EGL surface creation (ie: don't crash) 2009-07-31 14:47:00 -07:00
Mathias Agopian
cb6b904164 fixed some issues with the software renderer when surfaces are made current.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer

now, queue/dequeue are done when the surface is made current.

for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
2009-07-30 18:14:56 -07:00
Mathias Agopian
1499859693 fix [1964315] crash in the surface.cpp while browsing 2009-07-13 18:29:59 -07:00
Mathias Agopian
1c4ec71612 fix typo defining a singleton attrbutes for an object that is not a singleton -- no side effects, but useless 2009-05-28 12:31:00 -07:00
Mathias Agopian
310f8da0c3 merge master to master_gl 2009-05-22 02:16:08 -07:00
Mathias Agopian
c5b2c0bf80 move libbinder's header files under includes/binder 2009-05-20 12:55:03 -07:00
Mathias Agopian
20f68782a4 Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg. 2009-05-17 23:34:16 -07:00
Mathias Agopian
7189c0054e move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h
the android_native_ types are just forward declared in egl.h
2009-05-05 18:11:11 -07:00
Mathias Agopian
21c59d0070 get rid of android_native_buffer_t::getHandle() and replace it with an handle field
this abstraction was not necessary. things are easier now.
2009-05-05 00:59:23 -07:00
Mathias Agopian
e71212ba53 removed the "bits" attribute from android_native_buffer_t.
"bits" can never be trusted now that we need to call lock() on the handle to get the virtual address of the buffer.
2009-05-05 00:37:46 -07:00
Mathias Agopian
0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00
Mathias Agopian
9f88afb013 Squashed commit of the following:
commit e5c24638f98162c3b75b4c67a16b510d38e31341
Author: Mathias Agopian <mathias@google.com>
Date:   Fri Apr 17 14:09:03 2009 -0700

    oops forgot this file.

commit 282642632d0cb12882eecf42e0fdfb2343275de1
Author: Mathias Agopian <mathias@google.com>
Date:   Fri Apr 17 14:07:32 2009 -0700

    use a helper macro for creating Singleton<>'s static attributes instances.
2009-04-24 15:00:41 -07:00
Mathias Agopian
18d8446fe1 cleanup, remove unused fields. Also make sure that we don't systematically allocate a Surface in Surface.java if only a SurfaceControl is needed (Common case). 2009-04-16 20:30:22 -07:00
Mathias Agopian
01b766839e more splitting of Surface/SurfaceControl. Surface.java is now implemented in terms of Surface and SurfaceControl.
The WindowManager side of Surface.java holds a SurfaceControl, while the client-side holds a Surface. When the client is in the system process, Surface.java holds both (which is a problem we'll try to fix later).
2009-04-16 20:04:08 -07:00
Mathias Agopian
62185b7335 split Surface.cpp into Surface and SurfaceControl
SurfaceControl is used for controling the geometry of the surface (for the WM), while Surface is used to access the buffers (for SF's clients).
SurfaceFlingerClient now uses the SurfaceID instead of Surface*.

Currently Surface still has the SurfaceControl API and is implemented by calling into SurfaceControl.
2009-04-16 16:19:50 -07:00
Mathias Agopian
40b7f6e043 fix some issues with Surface's lifetime management.
To deal with Java's lack of destructors and delayed garbage collection, we used to duplicate Surface.cpp objects in some case; this caused some issues because Surface is supposed to be reference-counted and unique.
2009-04-16 12:29:34 -07:00
Mathias Agopian
4243e66621 fix a rookie mistake causing Singleton<> to be a "multiton". Also improve the BufferMapper's debugging, but turn it off.
Squashed commit of the following:

commit 04e9cae7f806bd65f2cfe35c011b47a36773bbe5
Author: Mathias Agopian <mathias@google.com>
Date:   Wed Apr 15 18:30:30 2009 -0700

    fix and improve BufferMapper's tracking of mapped buffers.

commit 1a8deaed15811092b2349cc3c40cafb5f722046c
Author: Mathias Agopian <mathias@google.com>
Date:   Wed Apr 15 00:52:02 2009 -0700

    fix some bugs with the Singleton<> class. untested.

commit ed01cc06ad70cf640ce1258f01189cb1a96fd3a8
Author: Mathias Agopian <mathias@google.com>
Date:   Tue Apr 14 19:29:25 2009 -0700

    some work to debug the Singleton<> template.
2009-04-15 18:34:24 -07:00
Mathias Agopian
076b1cc3a9 Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
2009-04-10 14:24:30 -07:00
The Android Open Source Project
edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
e09fd9e819 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
7c1b96a165 Initial Contribution 2008-10-21 07:00:00 -07:00