Commit Graph

9 Commits

Author SHA1 Message Date
Jeff Brown
4c05dd175e Ensure that viewport and frame are initialized.
onInitializeDisplays() was posting a transaction with changes
to the display projection.  Unfortunately, it only set the
display orientation field and left viewport and frame
uninitialized.

The uninitialized values flowed downstream and found themselves
baked into a bogus DisplayDevice mGlobalTransform.  That transform
was then applied to some Rects which were turned into Regions
that were them combined with other Regions.

Under certain situations, the uninitialized data might have
a largish value, resulting in the creation of Regions with
components in excess of the Region max-value limit of 0x7ffffff
(note that this is not INT_MAX).  Later when performing a
binary operation using the Region, the Spanner would loop
indefinitely trying to figure out how to stuff a humongous
region inside of a max-value region.  Not content to try
just once, the Spanner would continue trying again and
again, pegging the CPU and hanging surface flinger during boot.

Insanity soon followed.

Bug: 7130713
Change-Id: I0016f0c9662185be833474c212a1dd408096ae23
2012-09-09 00:07:17 -07:00
Steve Block
9d45368352 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Mathias Agopian
41b6aabf35 fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.

Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
2011-08-30 18:51:54 -07:00
Mathias Agopian
ab7c13f96a fix a typo that prevented preserveRects() to work properly
this caused drawing artifacts during the screen rotation
animation of SurfaceView.

Change-Id: Idcc996b6ca2e346135dd2264959670c0b086d4cb
2011-07-25 13:57:16 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
29a367bb7c take the state transform into account with h/w composer hal
if the state transform didn't preserve rectangles, we
would still try to use h/w composer hal using the bounds
of the transformed rect, which isn't correct.

now we correctly fall back to composition.

Change-Id: Iff78f4339ece415d4987e95a5717b04934d370ab
2011-07-12 14:51:45 -07:00
Mathias Agopian
883dffaa00 really fix [3118445] Transform * Transform does not work as expected
Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer

Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
2010-10-27 18:04:11 -07:00
Mathias Agopian
0694d0f3b3 fix [3118445] Transform * Transform does not work as expected
The problem wasn't in the multiply operator, but rather in the code
that built the transform from the HAL bitmask.

We now use the multiply operator to build the Transform from the bitmask,
which guarantees, it'll always be correct.

Also added a simple test for Transform.

Change-Id: I09bf3b0e51d92f59d83ea91c4cc94fc2aa0bf227
2010-10-24 14:53:05 -07:00
Mathias Agopian
81bac09fa6 move native services under services/
moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
2010-07-14 17:59:35 -07:00