Commit Graph

21 Commits

Author SHA1 Message Date
Mathias Agopian
2ca79399b9 latch transparent region hint only when we get a new frame
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
2013-04-02 18:30:32 -07:00
Chris Craik
3e010f3138 Add createTJunctionFreeRegion
T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.

This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.

Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
2013-02-27 11:13:03 -08:00
Mathias Agopian
068d47f29d strengthen region validation
Change-Id: I75ee7bc4dd7a2f5357ac8994a23bc8b8bfb6eb44
2012-09-12 17:30:47 -07:00
Mathias Agopian
2401ead700 Add a way to retrieve a Region as a SharedBuffer
Change-Id: Ia53cb905fbc88f899521658545f990fb9217b1e1
2012-08-31 18:38:22 -07:00
Mathias Agopian
3ab68558fa change how we store Region data internally
We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.

This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).

Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
2012-08-31 18:38:22 -07:00
Mathias Agopian
8683fca395 improve [un]marshalling of non-binder objects
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.

we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.

Parcel has been update to handle this protocol automatically.

Sensor, Rect, Point and Region now use this new protocol.

Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
2012-08-13 02:46:05 -07:00
Romain Guy
b8a2e98cd7 Preliminary support for clipRect(Rect, Op)
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
2012-02-07 17:04:34 -08:00
Mathias Agopian
9cdb01da71 get rid of dependency on copybit HAL module
Change-Id: Ia608099a2426c11a91d33063ba53c93e1eccb428
2011-04-28 19:50:21 -07:00
Mathias Agopian
b6121422ef Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00
Mathias Agopian
9f96145725 Region::makeBoundsSelf() efficiently turns a region to its bounds 2009-06-29 18:46:37 -07:00
Mathias Agopian
17b2ad027b return bounds Rect by value 2009-06-26 19:02:40 -07:00
Mathias Agopian
bed9dd128d make sure the Region code disallows constructs like "(a+b)=c;", which is somewhat meaningless. 2009-05-27 17:01:58 -07:00
Mathias Agopian
310f8da0c3 merge master to master_gl 2009-05-22 02:16:08 -07:00
Mathias Agopian
c5b2c0bf80 move libbinder's header files under includes/binder 2009-05-20 12:55:03 -07:00
Mathias Agopian
20f68782a4 Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg. 2009-05-17 23:34:16 -07:00
Mathias Agopian
0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00
The Android Open Source Project
edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
276293246e auto import from //branches/cupcake/...@125939 2009-01-09 17:51:23 -08:00
The Android Open Source Project
e09fd9e819 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
7c1b96a165 Initial Contribution 2008-10-21 07:00:00 -07:00