- fix a bug when hacking video buffers into gralloc buffers
where the buffer size was incorrect this was causing the
"direct-form-texture" mode to fail
- also when the above fails, make sure to revert to the
"mdp copy mode" before going to "slow mode"
- finally disable completely the "direct-from-texture" mode
for now. It cannot work because the allocated buffers can't
respect the GPU constraints (alignment and such). We'll
have to find a solution for that.
The problem is that AudioRecord never exits read() when a timeout occurs while trying
to get new PCM data from audio hardware input buffer: it just keeps waiting and retrying until stop() is called.
In the same time, opencore AndroidAudioInput::audin_thread_func() loop cannot be exited when stuck
in AudioRecord::read() because the iExitAudioThread flag can only be sampled when AudioRecord::read()
returns. We remain stuck with the audio input thread running.
The fix consists in modifying AudioRecord behavior in case of timeout when getting new PCM samples.
We now wait only one timeout period and try to restart audio record, in case the problem is due to a media_server
process crash. If this fails, we exit read() with a number of bytes read equals to 0 so that
AndroidAudioInput::audin_thread_func() loop can exit.
Also modified Audioflinger::RecordThread() loop so that we attempt to recover from HAL read errors.
In case of read error, the input stream is forced to standby so that next read attempt does a
reconfiguration and restart of the audio input device.
We've gotten lucky to date: the previous calculation of bitmask array
sizes, (maxval+1)/8 only works properly when 'maxval' is one less than
a multiple of 8. Fortunately, this has either been the case for us,
or there has been sufficient 'unused' space at the end of the defined
max value range that we haven't wound up overreading/overwriting the
allocated buffers.
Change-Id: I563a93a86644ab9f19489565e06c28e06bb53abc
Bug #2376231: Apps lose window focus (and back key causes ANR) if the
lock screen is dismissed while the phone is in landscape mode
This is another case where we weren't recomputing the focused window
after changing the visibility policy.
bug #2479958: Investigate source of "Resources don't contain package
for resource number 0x7f0a0000"
Um, okay, so it turns out there were bugs all over the place where
we would load an XML resource from a another application, but not
use the Resources for that application to retrieve its resources...!
I think the only reason any of this stuff was working at all was
because it typically only cared about retrieving the resource
identifiers of the items (it would look up the values later).
Bug #2401082: Passion ERE26 monkey crash - InputMethodManagerService
Add some null checks.
We now only consider a device to be a default keyboard if its name
has "-keypad". A hack, but whatever.
Also add some debug logging for the input state to help identify such
issues in the future.
And related:
- The aapt tool now sets a resource configurations sdk level to match any configs
that have been set (for example if you specify density your sdk level will be
at least 4).
- New option to modify the targetPackage attribute of instrumentation.
- Clean up of aapt options help.
- Fix of UI type values to leave 0 for "unspecified".
- Make the UI mode config APIs public.
It is spamming the log bigtime and can be promoted back to LOGW
or worse by whoever decides to actually investigate the bug.
Change-Id: I72d950155378f641ebdfbacabae774f5736a52bc
This is not a real fix for the issue but a change to make sure that the behavior is consistent regardless of
external condidions (WIFI ON or OFF, music started before call or not, A2DP device same as SCO device...).
As there is now way to guaranty good quality audio over both SCO and A2DP simultaneously, especially when WIFI is on, We will stick to this behavior:
When music is playing and we are docked to the desk dock and a call is answered with a BT SCO headset, A2DP output will be suspended.
If music is restarted during the call, it will appear muted to the user until the call is terminated.
The noise is the residual ring tone that is still playing while the call is answered and the
audio route changed to headset or earpiece.
The fix consists in muting the ringing tone when changing mode from ringtone to in call
and delaying the route change until the audio buffers are emptied.
StringBlock instances containing UTF-8 strings use a cache to convert
into UTF-16, but using that cache and then using a JNI call to NewString
causes the UTF-8 string as well as two copies of the UTF-16 string to
be held in memory. Getting the UTF-8 string directly from the StringPool
eliminates one copy of the UTF-16 string being held in memory.
This is part 1. Part 2 will include ResXMLParser optimizations.
Change-Id: Ibd4509a485db746d59cd4b9501f544877139276c
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.
Except for the overlay classes libui is now independent of libbinder.
Unicode.cpp used a packed data table for character data that essentially
duplicated ICU's functionality.
Change-Id: Ia68fe4ac94e89dc68d9a3f45f33f6e648a5500b7
Remove some utility functions for discovering character data
that ICU probably took over a while ago.
Change-Id: I97abe4de2f51eb2bf48679941258bc501184c3dc
This feature is currently controled by a system property.
"ro.sf.hwrotation" can be set to either 90 or 270. It'll cause
SF to rotate the screen by 90 and 270 degres respectively.
That is, if the driver reports 800x480 for instance, and
ro.sf.hwrotation is set to 90, applications will "see" a
480x800 display and will run in portrait.
This is implemented by introducing an extra "display"
transformation in the GraphicPlane.
We now always first try to use the EGLImageKHR directly before
making a copy with copybit. The copy may be needed when
EGLImage doesn't support the requested format, which is
currently the case with YUV.
At some point the implementation became complicated because of
SurfaceFlinger's special needs, since we are now relying on gralloc
we can go back to much simpler MemoryDealer.
Removed HeapInterface and AllocatorInterface, since those don't need
to be paramterized anymore. Merged SimpleMemory and Allocation.
Made SimplisticAllocator non virtual.
Removed MemoryDealer flags (READ_ONLY, PAGE_ALIGNED)
Removed a lot of unneeded code.
Added getRenderPosition() API to IAudioFlinger to retreive number of audio frames
written by AudioFlinger to audio HAL and by DSP to DAC.
Added getRenderPosition() API to AudioHardwareInterface to retreive number of audio frames
written by DSP to DAC.
Exposed AudioTrack::getPosition() to AudioSink() to make it available to media player.
Removed excessive log in AudioHardwareGeneric.