we could have several thread waiting on the condition and they all need to wake-up.
also added a debug "mTid" field in the class, which contains the tid of the thread (as opposed to pthread_t), this
is useful when debugging under gdb for instance.
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
* changes:
update most gl tests to use EGLUtils
added two EGL helpers for selecting a config matching a certain pixelformat or native window type
added NATIVE_WINDOW_FORMAT attribute to android_native_window_t
The major things going on here:
- The MotionEvent API is now extended to included "pointer ID" information, for
applications to keep track of individual fingers as they move up and down.
PointerLocation has been updated to take advantage of this.
- The input system now has logic to generate MotionEvents with the new ID
information, synthesizing an identifier as new points are down and trying to
keep pointer ids consistent across events by looking at the distance between
the last and next set of pointers.
- We now support the new multitouch driver protocol, and will use that instead
of the old one if it is available. We do NOT use any finger id information
coming from the driver, but always synthesize pointer ids in user space.
(This is simply because we don't yet have a driver reporting this information
from which to base an implementation on.)
- Increase maximum number of fingers to 10. This code has only been used
with a driver that reports up to 2, so no idea how more will actually work.
- Oh and the input system can now detect and report physical DPAD devices.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer
now, queue/dequeue are done when the surface is made current.
for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
It turns out we were not returning the density for anything retrieved from a
TypedArray... which basically means any bitmap references from a layout or style...!!!
This is now fixed.
Also fiddle with the density compatibility mode to turn on smoothing in certain situations,
helping the look of things when they need to scale and we couldn't do the scaling at
load time.
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
This changes the names of the directories in aapt, to what you see
in the list of DpiTest resources. Also adds a new "long" configuration
for wide screens, which the platform sets appropriate, and introduces
a new kind of resizeability for not large but significantly larger
than normal screens which may have compatibility issues.
MemoryDealer, like all other subclasses of RefBase,MUST NOT BE stack-allocated, a protected destructor prohibits stack-allocation while allowing the baseclass to properly invoke the subclass' destructor once the refcount drops to 0.
This will be used to avoid unnecessarily listening to data from sensors
that function as event devices.
Signed-off-by: Mike Lockwood <lockwood@android.com>
The kernel can now publish a property describing the layout of virtual
hardware buttons on the touchscreen. These outside of the display
area (outside of the absolute x and y controller range the driver
reports), and when the user presses on them a key event will be
generated rather than a touch event.
This also includes a number of tweaks to the absolute controller
processing to make things work better on the new screens. For
example, we now reject down events outside of the display area.
Still left to be done is the ability to cancel a key down event,
so the user can slide up from the virtual keys to the touch screen
without causing a virtual key to execute.
Merge commit '8a715b4b791db4390d12e0ded02280592634a424'
* commit '8a715b4b791db4390d12e0ded02280592634a424':
Add useful functions to String8, which enables users to convert between UTF-8 and UTF-32
* changes:
Add useful functions to String8, which enables users to convert between UTF-8 and UTF-32 It will be used in SQL functions in external/sqlite/android. See https://android-git.corp.google.com/g/Gerrit#change,5511 for example.
Merge commit '991eec03a73f8803d0f8c80b418480ea25293cfb'
* commit '991eec03a73f8803d0f8c80b418480ea25293cfb':
Don't re-parse the framework resources all the time.
A small optimization to the resource code, to not re-parse the framework
resources every time we build a new AssetManager. Instead, you can now
construct a ResTable from a previously created one... of course, like the
existing code for using the data in-place, you can't delete the original
ResTable until you have deleted the one that has been constructed from it.
Merge commit 'c7396025e59524e7ef639fd86fc23123939ee91c'
* commit 'c7396025e59524e7ef639fd86fc23123939ee91c':
Return CAMERA_ERROR_SERVER_DIED to camera app when camera service dies (bug 1956726)
Merge commit 'bd9aa793b19f7aa529ca4123492f8940b96486b8'
* commit 'bd9aa793b19f7aa529ca4123492f8940b96486b8':
Add in TTS engine interface the methods to query the availability for a language,
It turns out this was not a problem in the resource code at all. Rather,
the system process has a cache of pre-loaded attributes it uses to avoid
continually reloading things as it needs them. Well it turns out this
cache wasn't flushed after a package was uninstalled or a configuration
changed, so you could re-install an app where you change its style resources
so its theme now points to one that is inconsistent in the cache.
This is mostly a problem for developers, where they continually install
new versions of an app where resources have changed. This could possibly
show up when updating an app on a normal phone, although the problem would
eventually correct itself since this cache uses weak references.
Anyway, the cache is now reworked to be flushed appropriately.
This change also includes an update to aapt to be able to dump the
contents of bags in resources.
Merge commit '17a80081a42410f541a220ab7e6afc64fc6cc399'
* commit '17a80081a42410f541a220ab7e6afc64fc6cc399':
Pipe all the camera callbacks to Java to facilitate the addition
Merge commit '72eb0acad5cffc57ce5006f6deab29ee259e461e'
* commit '72eb0acad5cffc57ce5006f6deab29ee259e461e':
Expand support for different screen sizes.
* changes:
Add in TTS engine interface the methods to query the availability for a language, to set the synthesis audio format, to query the current language, country and variant setting.
* changes:
Pipe all the camera callbacks to Java to facilitate the addition of new features. This will make it easy to add things like zoom callbacks without modifying the entire camera stack. Bug 1837832.
Applications can now declare that they support small, normal, or
large screens. Resource selection can also be done based on these
sizes. By default, pre-Donut apps are false for small and large,
and Donut or later apps are assumed to support all sizes. In either
case they can use <supports-screens> in their manifest to declare
what they actually support.
Merge commit 'b65dba4560f7aff894ebcdbe8468daeaae3489c8'
* commit 'b65dba4560f7aff894ebcdbe8468daeaae3489c8':
Use the same interface in the TTS engine interface for setLanguage and loadLanguage.
Merge commit 'c44989d6c7bcc761fb37f54fd37aac2070ba8e5e'
* commit 'c44989d6c7bcc761fb37f54fd37aac2070ba8e5e':
move ui/Time.cpp to core/jni, since this is the only place it is used
Merge commit 'df65b60ce33e5a56815864f8f0713e25378fa649'
* commit 'df65b60ce33e5a56815864f8f0713e25378fa649':
Only report "unknown metadata" once per restore helper
Merge commit 'a93466f5ca41c2ba6c3524c8d1edc2138bf753e3'
* commit 'a93466f5ca41c2ba6c3524c8d1edc2138bf753e3':
Cleanup header file. Disallow copy of Camera object by making copy
Merge commit '3d7b8d1aa6a362292f56defbe8fb2d5653f79282'
* commit '3d7b8d1aa6a362292f56defbe8fb2d5653f79282':
Use a ref-counted callback interface for Camera.
This allows the camera service to hang onto the callback interface
until all callbacks have been processed. This prevents problems
where pending callbacks in binder worker threads are processed
after the Java camera object and its associated native resources
have been released.
Bug 1884362
Merge commit '11b157790234d3d2f116ce4c7ed1d3d00fb78bc3'
* commit '11b157790234d3d2f116ce4c7ed1d3d00fb78bc3':
Add file mode to the file-backup saved state blobs
This change puts the file's access mode into the saved-state blob used by the
file backup helpers. The tests have been updated for the new blob content
format.
What this change *doesn't* do is actually backup/restore the file mode. This
change is a prerequisite for that, but mode preservation in backup/restore will
require adding metadata to the backup data stream itself, so will be approached
a bit more carefully.
(Also fixed one outright bug in the test program: ReadEntityData() had been
changed to return a ssize_t union of either a byte-count or a negative number
indicating error, but the test program was still assuming that nonzero == error,
and was spuriously failing.)
Merge commit '72be40490951d3f9d0ada16fcf5288d0c3306d88'
* commit '72be40490951d3f9d0ada16fcf5288d0c3306d88':
fix warnings that will show up with GCC 4.4 (in master)
Merge commit '1585bd24c10d16351f89e32dddbfa799f18db6bd'
* commit '1585bd24c10d16351f89e32dddbfa799f18db6bd':
Report densities in badging, debugging for nine patch bug.
The aapt tool now reports all available densities like it already did
for locales. Also this includes more resource data output, which I
was using to examine bug #1867049 (which at this point I am unable to
reproduce).
Merge commit '16ce3504c5bf98d95d5c36001f755bb4b15253c9'
* commit '16ce3504c5bf98d95d5c36001f755bb4b15253c9':
Make RestoreHelper and friends also write out the snapshot state.
Merge commit 'f1170fb5386ea86d704480d321ee9d1ee4858244'
* commit 'f1170fb5386ea86d704480d321ee9d1ee4858244':
Updating TTS engine interface for setting the language based on language, country and variant codes
Merge commit '78f0f8cb2efe9410127c39201e240f6d438eb53c'
* commit '78f0f8cb2efe9410127c39201e240f6d438eb53c':
Make the file backup helper not crash if a file you requested
Fix SharedPrefsBackupHelper so it doesn't hard code the paths to the files.
Merge commit 'e3523054ded8c6e86935a978aa136c3ed2c0ba12'
* commit 'e3523054ded8c6e86935a978aa136c3ed2c0ba12':
Cleaning up comments in interface for TTS engines.
Merge commit '327da854e8fbc444150b40941668b3c9187c34b9'
* commit '327da854e8fbc444150b40941668b3c9187c34b9':
Updating TtsEngine.h and SynthProxy.cpp so that buffer memory
StringArray is used in two places in framework/base and in the Sim. Ideally we should get rid of it and use Vector<String8> instead of creating new code.
Merge commit '2a3188672ab2b65c0ce7c9c598a463e382c47696'
* commit '2a3188672ab2b65c0ce7c9c598a463e382c47696':
rename a few files to camel-case, add copyright notices
now, all destruction path, go through the purgatory which is emptied when ~ISurface is called, but we also make sure to remove the surface from the current list from there (in case a client forgot to request the destruction explicitely).
- return "const" objects for overloaded operators to disallow constructs like: (a+b) = c;
- don't return references to non-static members, it's not always safe.
- Point.cpp was empty, so get rid of it
- make sure that all binder Bn classes define a ctor and dtor in their respective library.
This avoids duplication of the ctor/dtor in libraries where these objects are instantiated.
This is also cleaner, should we want these ctor/dtor to do something one day.
- same change as above for some Bp classes and various other non-binder classes
- moved the definition of CHECK_INTERFACE() in IInterface.h instead of having it everywhere.
- improved the CHECK_INTERFACE() macro so it calls a single method in Parcel, instead of inlining its code everywhere
- IBinder::getInterfaceDescriptor() now returns a "const String16&" instead of String16, which saves calls to String16 and ~String16
- implemented a cache for BpBinder::getInterfaceDescriptor(), since this does an IPC. HOWEVER, this method never seems to be called.
The cache makes BpBinder bigger, so we need to figure out if we need this method at all.
This is the second half of bug 1837832. Modifies the camera client
and camera service to use the new binder interface. Removes the
old binder interface. There will be one more part to this change
to surface the undefined callbacks to the Java layer so that
partners can implement new features without having to touch the
stack.
Merge commit '3fd7e13960c2763225c5c8bc187bd15da04820dd'
* commit '3fd7e13960c2763225c5c8bc187bd15da04820dd':
Add new binder methods to camera client to support generic callbacks
This is the first step in a multi-step change to move from the old
specific callbacks to a generic callback. This will allow future
flexibility in the interface without requiring binder rewrites.
Bug 1837832
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
- made the helper Node and Iterator classes protected inner classes of List so they don't pollute the android namespace.
- use "int foo()" instead of "int foo(void)" which is more C++ stylish
- made distance() a template function, this way we write it once and it will work with combinations of iterator and const_iterator
- added the inline keyword on some function to make it clear to the compiler and the programmer that we want/intend these to be small inline functions
- added templated comparison operators to Iterator so it can compare iterator and const_iterator
- use size_t instead of "unsigned int" at places
- distance() should return a ptrdiff_t (it's kind of mening less here because it won't really work if the distance is < 0)
- made sure we handle conversions from iterator to const_iterator, but but fail at compile time in the other direction
- added operator->() on iterator and const_iterator
- made a bunch of private constructors explicit to avoid unwanted conversions
* changes:
Add support for changing a threads scheduler group. Three groups are available (default, background non interactive, foreground boost). Setting a thread priority to PRIORITY_BACKGROUND will transparently change groups to background
Add a factory method that creates a Camera object from a remote client
Next:
The changes in authordriver.cpp and android_camera_input.cpp will come.
and the constructor for Camera object will be removed.
commit 012b56fc607cf243cf4b29cb2a5f172bcbe0aecd
Author: Robert Greenwalt <robdroid@android.com>
Date: Wed Apr 22 14:31:26 2009 -0700
Additional fixes and tests for density.
commit 91fdc8e187551ae69e0029a4325fb3ad38fe411b
Author: Robert Greenwalt <robdroid@android.com>
Date: Tue Apr 14 14:39:00 2009 -0700
Fix runtime resource selection logic.
Fix isBetterThan so that o or this may be supperior at any stage.
Used to only handle this-better or tie at each stage, biasing against o.
Also allows reset of unit test to succeed. Fixes bug 1709202.
The WindowManager side of Surface.java holds a SurfaceControl, while the client-side holds a Surface. When the client is in the system process, Surface.java holds both (which is a problem we'll try to fix later).
SurfaceControl is used for controling the geometry of the surface (for the WM), while Surface is used to access the buffers (for SF's clients).
SurfaceFlingerClient now uses the SurfaceID instead of Surface*.
Currently Surface still has the SurfaceControl API and is implemented by calling into SurfaceControl.
To deal with Java's lack of destructors and delayed garbage collection, we used to duplicate Surface.cpp objects in some case; this caused some issues because Surface is supposed to be reference-counted and unique.