replicant-frameworks_native/include
Mathias Agopian 62185b7335 split Surface.cpp into Surface and SurfaceControl
SurfaceControl is used for controling the geometry of the surface (for the WM), while Surface is used to access the buffers (for SF's clients).
SurfaceFlingerClient now uses the SurfaceID instead of Surface*.

Currently Surface still has the SurfaceControl API and is implemented by calling into SurfaceControl.
2009-04-16 16:19:50 -07:00
..
pim auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
private Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
ui split Surface.cpp into Surface and SurfaceControl 2009-04-16 16:19:50 -07:00
utils fix a rookie mistake causing Singleton<> to be a "multiton". Also improve the BufferMapper's debugging, but turn it off. 2009-04-15 18:34:24 -07:00
utils.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00