Commit Graph

3 Commits

Author SHA1 Message Date
Mathias Agopian a8c386f1c3 switch to use mat4
Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
2013-08-26 20:42:07 -07:00
Mathias Agopian 49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
Mathias Agopian 3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00