Commit Graph

10 Commits

Author SHA1 Message Date
Mathias Agopian
a4e19521ac Binderize the consumer side of BufferQueue
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.

Bug: 9265647

Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
2013-08-01 17:20:08 -07:00
Mathias Agopian
595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Mathias Agopian
e3c697fb92 Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
2013-02-14 19:19:05 -08:00
Andy McFadden
2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00
Ben Cheng
20b9749959 Disable ld --fatal-warnings because of using mktemp.
Change-Id: Id18b1e38672294b025bc26adb38aed0ac3e0fb45
2012-11-06 23:11:35 -08:00
Daniel Lam
1cbcb98a25 Added an EGLTest for eglTerminate
This tests if eglTerminate can succeed while objects
are leaked.  Currently the test fails because of a deadlock.

Change-Id: Ibe26edfda28691284d0674e803e8d3114f3ce4c6
2012-04-16 22:25:13 -07:00
Mathias Agopian
373c2b2869 fix include path
Change-Id: I84adf53594cd4083a4a8ab475f175abb7414cda5
2012-03-07 19:46:57 -08:00
Jamie Gennis
98c6383580 EGL: implement loading and saving the cache
This change adds support for saving and loading the contents of the EGL
cache.  It also adds some simple tests for the EGL cache.

Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
2011-11-08 15:54:36 -08:00
Jeff Brown
baa44b89ec Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Mathias Agopian
2f739f8f04 Add a simple EGL test
currently it just tests EGLConfig selection

Change-Id: Id9d9971012d733147dd7dc02fa2054307960235e
2011-07-08 14:40:39 -07:00