Commit Graph

13 Commits

Author SHA1 Message Date
Mathias Agopian
d3ee231edd cleanups in preparation of bigger changes
- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
  on a per-display basis (to make it clear that this could be
  called more than once per composition).

Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
2012-08-02 22:24:12 -07:00
Mathias Agopian
0f2f5ff75b rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
2012-08-02 22:24:12 -07:00
Mathias Agopian
921e6ac4b7 SurfaceFlinger cleanup
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.

Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
2012-07-24 00:09:35 -07:00
Mathias Agopian
4fec873a98 one more step towards multiple display support
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
2012-07-10 14:29:27 -07:00
Mathias Agopian
1b03149f35 get rid of GraphicPlane
its functionality is now folded into DisplayHardware
there will be more changes in that area.
2012-06-28 17:27:19 -07:00
Mathias Agopian
f74e8e0602 don't attempt to clip layers anymore using glScissor
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).

This improves the rotation animation quite a bit.

Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
2012-04-16 03:19:15 -07:00
Mathias Agopian
a2f4e56fec get rid off preserve backbuffer optimization in SF
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.

Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
2012-04-16 03:19:15 -07:00
Michael I. Gold
b1d1c6d4c2 SurfaceFlinger: set wrap mode on screenshot texture
Some implementations of NPOT, particular those derived from core
GLES2, require the wrap mode to be CLAMP_TO_EDGE.  Set the required
wrap mode for the screenshot texture so it passes the completeness
check.

Change-Id: I735016123e4acaf54b40d1435bd70281cef88a31
2012-01-13 00:36:45 -08:00
Steve Block
32397c1cd3 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
2012-01-06 10:07:54 +00:00
Mathias Agopian
4a9ac37fe2 Fix rotation displays frame N-1 briefly while rotating
The ScreenShot layer is now created hidden. The screenshot itself
is aquired during the transaction when the layer is made visible.
This guarantees the screenshot and the layer happen atomically
with respect to screen updates.

Bug: 5534521
Change-Id: Ida23e1f13d5716ec83b78a15712e0646d6cf8729
2011-11-04 15:15:32 -07:00
Mathias Agopian
118d0245ee Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Make sure to call compositionComplete() after rendering into a FBO.

Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
2011-10-18 20:21:47 -07:00
Mathias Agopian
e9800c8311 Revert "Add a LayerScreenshot"
This reverts commit d6809f40cf61203573ec5dbc437f695cd132cc18.
2011-10-16 23:54:25 -07:00
Mathias Agopian
f171ab6da9 Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
2011-10-14 14:32:48 -07:00