The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.
Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
Normally we do not wake the device when the internal touch screen is
touched. This behavior can now be configured by setting a property
in the input device configuration file. Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.
touch.wake = 1
Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
Virtual Display async setting is overridden by eglApi.c causing
stall during composition.
Set the async mode after eglCreateWindowSurface()
b/13139121
Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
Individual devices may need to force surfaceflinger to compile for
32-bit if they don't have 64-bit GL libraries.
Change-Id: I3703b2f8e36e90cf125d9ed5e6318c3506861948
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.
Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.
Add method to apply offset to PointerCoords.
Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.
Bug: 12101046
Change-Id: I600365c0fd5d3ad93e04295d26cf9de177ffc79b
SensorFusion is always returning data at the slowest possible sampling rate (5 Hz). batch() is getting called twice, first time with the requested rate and second time with the slowest rate (which overwrites the requested rate). Fix batch call in SensorFusion::activate()
Bug: 12064319
Change-Id: If62f3e514233f69810336fd22b136b4395b667d3
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
b/12487813
SurfaceFlinger crash is observed during simulation of
Secondary display
Note: change 14e8b01a76
removed the initialization leading to the crash when
simulating secondary display. Restore the initialization
to solve the problem.
Change-Id: Iae5845fb82735e01de5cc0dc582d13c27e3c614f
Signed-off-by: mayank parshar <mayankp@broadcom.com>
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
MobC00383030
b/12487813
SurfaceFlinger crash is observed while connecting
to Wi-Fi display.
Note: change 14e8b01a76
removed the initialization leading to the crash when
running through the HWC composition path. Restore the
initialization to solve the problem.
Change-Id: I581defc7135ac512080c0da06a62b1dae7d218c4
Signed-off-by: mayank parshar <mayankp@broadcom.com>
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
SensorFusion is always returning data at the slowest possible sampling rate (5 Hz). batch() is getting called twice, first time with the requested rate and second time with the slowest rate (which overwrites the requested rate). Fix batch call in SensorFusion::activate()
Bug: 12064319
Change-Id: If62f3e514233f69810336fd22b136b4395b667d3
Continuing to send the last-rendered framebuffer to HWC on subsequent
frames allows the HWC to read partially-composed regions that haven't
changed, instead of re-composing from scratch.
Bug: 11573910
Change-Id: I8829877d2a06001f1e1b3f168cbba71c7b217b2d
We were already making sure the HWComposer class had the handle before
prepare, but it wasn't passing the handle along to HWC as intended.
Partial fix for bug: 11430248
Change-Id: I25f672c4fdfaa6a81fe0acb24d9ad05153ee17dc