Mathias Agopian
8f938a5338
always pass the BufferQueue explicitely to consumers
...
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
2013-07-12 22:06:26 -07:00
Erik Gilling
63d076e339
flatland: add 1920x1200 to 16:10 resolutions
...
Change-Id: Ie7540c1ca4ec2c7ea8a307ce118d35479cdf499c
2013-05-07 12:32:59 -07:00
Erik Gilling
7bfdf27539
flatland: add 3:2 tests
...
Change-Id: I90496207fbf972c9a8e6baa2188a7732a282f879
2013-05-07 12:32:59 -07:00
Mathias Agopian
b7daa0dade
fix build: SurfaceTextureClient to Surface rename
...
Change-Id: Ibcf98337940f9195bcff7b5e8bddb6e912e65163
2013-02-15 14:48:52 -08:00
Mathias Agopian
e3c697fb92
Refactoring: Rename SurfaceTextureClient to Surface
...
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
2013-02-14 19:19:05 -08:00
Jamie Gennis
c52e16cbf9
flatland: remove an unneeded #include
...
Change-Id: I50831d4efd543664ff7df7aaef35d842aebf1bd6
2013-02-12 18:15:38 -08:00
Jamie Gennis
9c183f2493
flatland: add a GPU hardware benchmark
...
This change adds a GPU benchmark named 'flatland' that is intended to measure
GPU performance of UI rendering and compositing scenarios at a fixed a clock
frequency. This initial version includes only window compositing scenarios.
Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
2012-12-21 18:07:58 -08:00